Touché on a good bulk of it - BUT the information I provided in one of my posts came directly from gamesindustry.biz from Devs working on the hardware - this is not speculation - the stats I gave are what is currently being found int he Dev kits currently in the hands of said developers - All 3 of the sources you cited are nothing more then speculation sites about what is possibly going to be going into the switch, it unfortunately doesn't reference the fact that the Parker being used is a custom one developed for the soul intention of giving maximum bang as a home console and a mobile one.
The unfortunate part of all this is unfortunately, no one knows what the final product is going to house - All I can say is quite a few developers are planning to port games over that are currently being played on PS4 and Xbox one, so yes - "SHE" is close
Honestly - we'll be finding out in January at the grand reveal with all the press
Last edited by Bladesinger; 12-01-2016 at 08:41 AM.
You're currently attributing 8 TeraFLOP performance, which is the performance of a top tier discrete GPU graphics card, to a SoC which doesn't have sufficient silicon to handle more than a fraction of the GPU cores on the graphics card. I'm sorry, this may seem like a small point to you, but it's not. You are quite literally multiplying the GPU performance on a Tegra P1 (aka X2 aka what's inside a Nintendo Switch) by a factor of 10, which just so happens to be the ratio of GPU cores on a Tegra P1 (256) vs the Pascal based GPU on the graphics card (GTX 1080 has 2560 GPU cores).
Just because I'm not some industry source mysteriously quoted by Gamesindusty.biz does not alter the reality or accuracy of what I am saying.
The transistor count on a full bore Pascal GPU is in the region of 7 billion, and that's about the same transistor count as on the Pascal based Tegra SoC. Except that the GPU includes only GPU cores, and the Tegra has 6 CPU cores, two of which are Denver based cores; along with lots of cache memory and the other units that are normally implemented on a completely separate motherboard chipset in a PC design. In other words, there is not enough room on a Tegra SoC of any kind for a full strength Pascal GPU to match the performance of a GTX1080 (for instance).
It doesn't matter what those sources quoted by gamesindustry.biz say, the same kinds of sources were praising the PS3 to the hills, just as nVidia had all sorts of glowing praise for the revolutionary RSX at the heart of the PS3, etc. This is part of the normal hype cycle of a new product. But no hype can alter the actual silicon, no hype will inflate the number of transistors available by 100%, no hype will multiply the number of GPU cores available by a factor of 10 nor will it accelerate mobile GPU performance to that of a desktop one.
The truth of the Nintendo Switch hardware is that it will be more powerful than a PS3, but will not be more powerful (nor quite as powerful) as an Xbox One, Xbox One S, PS4, PS4Pro or any Xbox successor that arrives about this time next year.
To put this into context, excluding raw GPU performance, SoC's like Tegra are close enough to the performance of non-handheld devices that you cannot really tell the difference. Just as APU performance is very much close enough to the performance of systems based on separate CPUs and GPUs that in most respects you can't really tell, even in terms of raw GPU performance unless you have a semi-decent graphics card for comparison. So, at the end of the day, outside of the raw GPU performance, Tegra P1 based devices will have at least 80% of the CPU power of any other system. But due to the realities of physical design and manufacture, there is simply not enough GPU hardware shoe-horned onto an SoC to match a discrete GPU like the Pascal based GTX1080.
The last thing I will say, as I have said elsewhere in this topic already is this. Ninteno Switch will be a powerful device - in it's own right. It won't be as, or more, powerful than a PS4 which is the unrealistic boast that dragged me into this topic. It doesn't need to be. It will play games at about 1080 resolution. 4K doesn't matter to Nintendo, nor should it. What matters is hitting 60fps on the screen on the Switch handheld itself, and being able to hit 60fps on the TV attached to the base station. I think it will do both of these things. Games written for Switch will look great on Switch, as they should. Multi-platforms will look as good on Switch as they do on other systems - because that is quite literally the job of a game developer in a multi-platform development environment. None of these things require more than what a Tegra P1 (aka X2, aka the SoC most likely in the Switch) will be capable of.
That's all, that's it. I am done trying to persuade you of reality, so if this is not enough for you, so be it.
I don't think it's possible. W/ the specs the Switch have, stormblood looking to improve itself in performance, if it's not on par w/ the PS4 in specs......just think of the PS3.
Um - how the hell do you know what size the silicon wafer currently being utilized in the dev kit is? It's more then likely a BOX and not a representation of the final consumer model. You continue to spew the general knowledge of the architecture within the Switch without thinking or commenting that a console in development changes tech an AVERAGE of 4 times in it's development lifespan - Every aspect of the dev kits that we do know of HAS BEEN STATED to utilize the most advanced technical components currently avaliable. Stop thinking that what is IN the dev kits is what is being proposed to be in the consumer models. Your not going to convince me other wise because you sound like some guy that did a little search on google to find UNFOUNDED info on WHAT MAY go into the consumer model and utilize it to beat me and everyone else into submission. =\
I just looked at the size of your post - My God, do you not have something better to do - wow =P
As I said in my last post - we'll be finding out what's in it in January (^-^)
Last edited by Bladesinger; 12-01-2016 at 03:05 PM.
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