you can run duo monk, they buff each other
or kick the blm/smn and go triple melee+mch
you can run duo monk, they buff each other
or kick the blm/smn and go triple melee+mch
I wonder if anyone's ever done that. No one said that every raid comp has to have a caster.
I... what? Every static I've seen typically wants a MNK and NIN. A great MNK may lack utility, but they bring huge damage to the party. You try to match members to mesh with each other but it isn't exactly a requirement. The synergy does help, but if you're not after world first or something you'll do just fine. I've done A9S with 2 BRDs and 2 WHMs before and had few issues.
I've also never really needed to use Elusive in Savage. If I'm pulling aggro either I went in too early, got several crits or the tank isn't doing something right.
Edit: @Thunda it is doable, but it makes A9S REALLY difficult as you need decent AoE. MNK/DRG can't really provide it like 2 ranged can.
Their personal dps does not make up for the loss of party buffs, if you had to pick between drg and mnk drg will bring more party dps, if you had to pick between nin and mnk nin will bring more party dps.I don't know where this notion that monk isn't suited for raid is coming from. Monk is still the highest preforming melee dps in the game, that has not changed. They may lack some raid utility that the other 2 bring to the table, but that's at the cost of their own personal dps, where monk is still king, even if it is only by a small margin.
Dragon kick is not needed if the party has a DRK, and mantra is as much needed as cure III in current content (it's not). They are not as bad as to say you won't clear if you have a monk, but they are as bad as to say you will have a much easier time if you take any other melee other than monk.
Exactly this. I think people get confused over a job being just viable, and a job being competitive in it's role.
Monk, PLD, and WHM are all viable, but as far as how strong they are compared to their competition, they're extremely weak. And I think it's rather unbalanced to have certain jobs lack so much when others in their role match/come extremely close to their healing/mitigation/dmg and offer much more.
Monk could undoubtedly use some minor adjustment, if only because the one asset they do bring outside a buffed Mantra a Dark Knight will contribute. That being said, they are far from weak. Unlike Dragoon, Monk suffers less from downtime due to their rapid DPS sustainability. For one, they can blow off a massive burst if the boss jumps and quickly rebuild Greased Lightning. Dragoon, on the other hand, lacks the same raw damage after their opener, Geirskogul has a much lower potency on single targets than Tornado Kick and BotD works off a cooldown instead of building stacks through your rotation. There's no need to compare Ninja since a good Monk should pull far ahead on the damage scale. What they lack in utility, they make up in raw damage. I wouldn't even mind if Stormblood only increased that difference to better separate the three melees.
Honestly, I don't want Monk to get their own raid utility because that just makes the jobs more homogenized. Right now, you bring whatever melee based on what you prefer for your group. If you're lacking damage, get a Monk. If you're struggling on TP, get a Ninja. If you want raid wide utility and good damage, get a Dragoon.
Actually, White Mage DPS is exceptionally high if you have a good co-healer. They don't have the sustainability Scholar does, but in heal intensive fights like A11/A12 Savage. They definitely aren't weak.Exactly this. I think people get confused over a job being just viable, and a job being competitive in it's role.
Monk, PLD, and WHM are all viable, but as far as how strong they are compared to their competition, they're extremely weak. And I think it's rather unbalanced to have certain jobs lack so much when others in their role match/come extremely close to their healing/mitigation/dmg and offer much more.
Last edited by Bourne_Endeavor; 11-29-2016 at 10:18 AM.
Every PF I see recruiting for a static has a NIN (for the WAR usually) and wants a MNK. BL is great, but many groups just want the raw damage a MNK will bring. BL is a somewhat "random" buff and just not reliable. It does help, but you can't rely on it 100% due to the nature of crits. Disembowel is a flat buff, but it amounts to maybe 100-200 more DPS for a BRD/MCH versus the MNK's raw damage. Their lack of utility is EASILY made up with sheer DPS output.
I've honestly found, with a MNK, things can be easier. Mantra is good for panic heals (can never go wrong with a flat healing buff) and they just do more damage if played properly. This isn't to say DRG has no place in raiding, but MNK not being a "better" choice is just wrong depending on what you're after. Each bring their own strengths to the table, it is mostly preference if you're not hardcore so to say monk is a joke like DRG used to be is misinformation.
Last edited by Frowny; 11-29-2016 at 02:36 PM.
None of the fastest kills for any current fight include a Monk since they simply have the lowest raid dps contribution of the three melee jobs. I was quite surprised that Monks didn't receive a buff for the last raid patch since SE generally buffs them slightly for each new tier.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.