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  1. #81
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AmeliaVerves View Post
    Unequipping will not make dungeons/mechanics more interesting.

    You keep complaining you are not willing to play harder content just because some of the players request that, but at the same time you force them to play easy and, to them, dull content because you want it that way. Not really fair if you ask me. :x
    What difficulty level are you envisioning exactly? The reason EX dungeon mechanics can be dull is because they aren't punishing, particularly when your over geared which everyone tends to be pretty quickly. If you had some EX dungeons harder than others I can see a scenario where people would be abandoning the harder options when they pop up in the roulette because they would take longer and the risk of being in a group with 'bads' as happened with the Steps of Faith.
    (1)
    Last edited by Belhi; 11-23-2016 at 11:39 PM.

  2. #82
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Talraen View Post
    A lot of people lately have been complaining about bad players. Have you considered that good players are helping make them bad? When you're ridiculously overgeared and insist on ignoring mechanics and powering through, even when one of the party members is brand new and at minimum ilvl, how do you expect them to improve? The worst thing I've seen bad players do is try to act like good players and fail (e.g., with large pulls or ignoring mechanics).

    In fairness, the dungeon design allows for this, but still. The impatience of hardcore players who run off before you can cast stoneskin, immediately pull every boss, never explain anything to anyone, and don't even roll on loot is definitely not helping new players get better.
    If gear is too accessible in your game thats the dev fault really, not the players
    (2)

  3. #83
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by AmeliaVerves View Post
    Unequipping will not make dungeons/mechanics more interesting.

    You keep complaining you are not willing to play harder content just because some of the players request that, but at the same time you force them to play easy and, to them, dull content because you want it that way. Not really fair if you ask me. :x
    I was just talking about Expert Roulette in my answer to you (Don't ask me why it's called Expert, SE naming convention is weird).
    As I said earlier I don't do current end content Raid, yet you don't see me complain about them. I just I ignore them, it's not the same thing. I'm glad they exists for those who enjoy them.
    What I do not agree for is increasing the difficulty of the already existing content. If they want to make new harder versions, I dunno Uber-Savage something, untied to the MSQ, I'm fine with it. I just don't want the current existing ones to be made harder.
    (0)
    Last edited by Chocolys; 11-23-2016 at 11:51 PM.

  4. #84
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Chocolys View Post
    I was just talking about Expert Roulette in my answer to you (Don't ask me why it's called Expert, SE naming convention is weird).
    As I said earlier I don't do current end content Raid, yet you don't see me complain about them. I just I ignore them, it's not the same thing. I'm glad they exists for those who enjoys them.
    What I do not agree for is increasing the difficulty of the already existing content. If they want to make new harder versions, I dunno Uber-Savage something I'm fine with it. I just don't want the current existing ones to be made harder.


    That what you write doesnt make any sense, you know what overgearing means right? You do it with gear that is NOT intended for that content, but you write like this is intended, thats a contradiction.
    (0)
    Last edited by Kaitoo; 11-23-2016 at 11:52 PM.

  5. #85
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Annah View Post
    I think the progression is fine as it is but we do need better ways of getting equipment other than tome grindings.
    Or, just more efficient ways to grind tomes with.

    Expert roulette gives 90 tomes a day in 20 minutes - next best thing is 60s roulette at between 25 and 45 tomes a day in 20 minutes. Even in the best case, that's only half and your other options aren't much more efficient, most of them are actually worse. It's not even a contest - everyone aiming to cap will naturally go to expert dungeons, which leaves variety lacking and (ironically) makes anima grinds more enjoyable to me than capping scripture.
    (0)

  6. #86
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    The thing about difficulty is its very subjective. For me the Weeping City is about perfect difficulty: Mechanics that are punishing if ignored but still simple enough for a PUG with new players to clear.
    However others in this thread have said that Weeping is still easy mode for them.
    I can't really agree or disagree with the topic without knowing what the creator considers "Normal" difficulty.

    I saw someone suggest leaving the story dungeons easy difficulty while making the optional ones harder. This will only work if the story dungeons are put in a separate roulette from the harder ones. Otherwise we'll get a repeat of 2.1 with people abandoning Pharos Sirius when they got it in roulette since Copperbell HM and Haukke HM were easier and gave the same rewards forcing SE to nerf Pharos to be in line with the other two.

    Edit: Somewhat off topic but I consider tome grinding to be fine the way it is now. I usually cap without expert from activities like Aquapolis, PotD, grinding Alex normal for drops, ect. I view Expert Roulette as an option for people that don't have much time to play or have gotten close to the end of the week with few tomes to quickly cap as opposed to a necessity.
    (0)
    Last edited by Moomba33; 11-24-2016 at 12:09 AM.

  7. #87
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    There are all sort of MMOs, some that are hardcore, some that are sandboxes, some that are casuals, some that are PvP, etc. FFXIV is a casual MMO and it caters to casual players. There are already difficult contents and savage contents, and the raid coming in 3.5 will probably be difficult, but the main game caters to casuals. I'm a casual player myself and my disabilities make what seem "normal" to others difficult for me. I download videos guides of trials and raids so that I know the mecanic before I go there so that I'm more prepared.
    (3)

  8. #88
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kaitoo View Post
    That what you wirte doesnt make any sense, you know what overgearing means right? You do it with gear that is NOT intended for that content, but you write like this is intended, thats a contradiction.
    Yes it is, but that's on SE, not me. It means SE has decided to allow players to be potentially be better equipped than intended for a dungeon.

    Now you can argue that it should not be, and that the level sync/ILVL requirements for each dungeon should be strictly enforced to what the dungeon was intended for, thus keeping the challenge intended more or less the same regardless of the player overlevel and overgears. I find that a legitimate request.

    However I think allowing a dungeon to be potentially overgeared by the players, allows less skill players to compensate for their lack of efficiency by grinding better gears and then try again the dungeon.

    Also some players may argue that what would be the point for them to get higher level gears, if they don't see any difference in power when doing old content. The new Unsync feature could be answer to that, however you cannot queue for a random group while being Unsync.

    Personally I wish when queuing for random matched party on the Duty, that we could choose if we want to be potientially matched with Unsync players, while on the other hand enforcing strict level/Ilvel sync for those who choose not.
    This will allow players, if they want to, of any level with any gear to enjoy the dungeon as the original challenget was meant to be.
    While allowing other players who wants their higher gears and levels to mean something when replaying old content to queue Unsync.
    (0)
    Last edited by Chocolys; 11-24-2016 at 12:12 AM.

  9. #89
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    My opinion: The dev team doesn't understand what we (or at least *I*) mean by having more challenging content.

    I don't mean having more raid / extreme primal level difficulty. I mean having an expert dungeon that actually requires attention. An expert dungeon that you don't mass pull, not because of stop-gaps, but because it will likely kill the group. I want mechanics that punish you for ignoring them, but don't just wipe the group when you're with a new person.

    Currently, it feels like the dev team implements brain dead content and smash your head on the desk content, with nothing in between.
    (7)

  10. #90
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Chocolys View Post
    Yes it is, but that's on SE, not me. I find that a legitimate request.

    Yes it is, and yes i would request that


    actually what my orginal request was/is, is like when you do quests to unlock hard modes and normal raids (basicly everything that is queble in a group content) they do a skill check to acess it like sky sea stone or something like that, so they can be sure that when you queue in this content you dont wasting people time because you are like level 60 and dont know how youre basic rotation works.



    Quote Originally Posted by Chocolys View Post
    However I think allowing a dungeon to be potentially overgeared by the players, allows less skill players to compensate for their lack of efficiency by grinding better gears and then try again the dungeon.

    Also some players may argue that what would be the point for them to get higher level gears, if they don't see any difference in power when doing old content. The new Unsync feature could be answer to that, however you cannot queue for a random group while being Unsync.

    They can do it on the next expansion, dont seem a problem to me.



    Quote Originally Posted by Chocolys View Post
    While allowing other players who wants their higher gears to mean something while replaying old content to queue Unsync.
    Again, that doesnt make sense to me, you write like oh there should be a extra mode for people that want to the content on a level that is intended, i mean thats sound wrong to me i dont know.


    Also why should this game handing gear and rewards to you when you dont perform? If its about content why are you not the suggesting opposite of that; there should be a easy mode with less rewards then rather a harder mode with no extra rewards? Thats a broken reward structure
    (0)

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