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  1. #1
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by AmeliaVerves View Post
    Unequipping will not make dungeons/mechanics more interesting.

    You keep complaining you are not willing to play harder content just because some of the players request that, but at the same time you force them to play easy and, to them, dull content because you want it that way. Not really fair if you ask me. :x
    I was just talking about Expert Roulette in my answer to you (Don't ask me why it's called Expert, SE naming convention is weird).
    As I said earlier I don't do current end content Raid, yet you don't see me complain about them. I just I ignore them, it's not the same thing. I'm glad they exists for those who enjoy them.
    What I do not agree for is increasing the difficulty of the already existing content. If they want to make new harder versions, I dunno Uber-Savage something, untied to the MSQ, I'm fine with it. I just don't want the current existing ones to be made harder.
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    Last edited by Chocolys; 11-23-2016 at 11:51 PM.

  2. #2
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Chocolys View Post
    I was just talking about Expert Roulette in my answer to you (Don't ask me why it's called Expert, SE naming convention is weird).
    As I said earlier I don't do current end content Raid, yet you don't see me complain about them. I just I ignore them, it's not the same thing. I'm glad they exists for those who enjoys them.
    What I do not agree for is increasing the difficulty of the already existing content. If they want to make new harder versions, I dunno Uber-Savage something I'm fine with it. I just don't want the current existing ones to be made harder.


    That what you write doesnt make any sense, you know what overgearing means right? You do it with gear that is NOT intended for that content, but you write like this is intended, thats a contradiction.
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    Last edited by Kaitoo; 11-23-2016 at 11:52 PM.

  3. #3
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kaitoo View Post
    That what you wirte doesnt make any sense, you know what overgearing means right? You do it with gear that is NOT intended for that content, but you write like this is intended, thats a contradiction.
    Yes it is, but that's on SE, not me. It means SE has decided to allow players to be potentially be better equipped than intended for a dungeon.

    Now you can argue that it should not be, and that the level sync/ILVL requirements for each dungeon should be strictly enforced to what the dungeon was intended for, thus keeping the challenge intended more or less the same regardless of the player overlevel and overgears. I find that a legitimate request.

    However I think allowing a dungeon to be potentially overgeared by the players, allows less skill players to compensate for their lack of efficiency by grinding better gears and then try again the dungeon.

    Also some players may argue that what would be the point for them to get higher level gears, if they don't see any difference in power when doing old content. The new Unsync feature could be answer to that, however you cannot queue for a random group while being Unsync.

    Personally I wish when queuing for random matched party on the Duty, that we could choose if we want to be potientially matched with Unsync players, while on the other hand enforcing strict level/Ilvel sync for those who choose not.
    This will allow players, if they want to, of any level with any gear to enjoy the dungeon as the original challenget was meant to be.
    While allowing other players who wants their higher gears and levels to mean something when replaying old content to queue Unsync.
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    Last edited by Chocolys; 11-24-2016 at 12:12 AM.

  4. #4
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Chocolys View Post
    Yes it is, but that's on SE, not me. I find that a legitimate request.

    Yes it is, and yes i would request that


    actually what my orginal request was/is, is like when you do quests to unlock hard modes and normal raids (basicly everything that is queble in a group content) they do a skill check to acess it like sky sea stone or something like that, so they can be sure that when you queue in this content you dont wasting people time because you are like level 60 and dont know how youre basic rotation works.



    Quote Originally Posted by Chocolys View Post
    However I think allowing a dungeon to be potentially overgeared by the players, allows less skill players to compensate for their lack of efficiency by grinding better gears and then try again the dungeon.

    Also some players may argue that what would be the point for them to get higher level gears, if they don't see any difference in power when doing old content. The new Unsync feature could be answer to that, however you cannot queue for a random group while being Unsync.

    They can do it on the next expansion, dont seem a problem to me.



    Quote Originally Posted by Chocolys View Post
    While allowing other players who wants their higher gears to mean something while replaying old content to queue Unsync.
    Again, that doesnt make sense to me, you write like oh there should be a extra mode for people that want to the content on a level that is intended, i mean thats sound wrong to me i dont know.


    Also why should this game handing gear and rewards to you when you dont perform? If its about content why are you not the suggesting opposite of that; there should be a easy mode with less rewards then rather a harder mode with no extra rewards? Thats a broken reward structure
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