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  1. #71
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Theodric View Post
    It's interesting that some people are saying it's fine when...the developers themselves plan to completely overhaul combat in 4.0. I doubt Flash will remain as it is - if it does I shall be very surprised.
    From what I read in a famitsu translation many plds changes and new skills will be more around defence than offence. and I flash isn't even up there with the list of useless skills that they're going to address. flash works and it's works well.

    Quote Originally Posted by Xlantaa View Post
    It is correctly balanced. PLD is build as pure defensive tank. It is fair, he has the highest mitigation, so it is fair he does less damage. The only thing could allow is having more enmity generation to compensate. But PLD shouldn't have high DPS, that's not his purpose. Otherwise, I will say yes to a AoE for big enemy group, but without the Enmity generation. We must not forgot what a PLD is. I still think PLD has too much DPS for what should be if you ask me. Instead of give them more DPS, I prefer give them more hate generation. PLD is not for damage.
    I agree with this. The problem is that the games content up to doesn't. The only thing that matters in terms of clearing content is DPS. there are very few defensive checks or survival checks in place. and most of the ones that do exist are again dependant solely on DPS. Fail the check you wipe. pass the check you live with next to no damage taken. This is why PLD has had a lot of buffs over the last few months. It's Defensive nature didn't help it in a game built solely around DPS which is why they never get touched by raiders.

    If the translation I read from a recent interview is accurate PLD's new skills in stormblood will be tailored around making it more defensive. if that's the case. I hope the content design is adjusted enough that defence is more important than it currently is.
    (0)
    Last edited by Dzian; 11-21-2016 at 09:20 PM.

  2. #72
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arrius View Post
    I am holding against it - Had Halatali as a GLD with a THM and a Ninja, they kept peeling the mobs away from me despite FoF and Raging strikes being active and wielding the level 22 GC weapon.
    So, either your Nin was trolling you, you did it before Savage was improved...or you're doing something wrong (Like not marking targets or going single target right from the start.)
    Quote Originally Posted by Launched View Post
    GLA should have no problems in aoe.
    For keeping enmity alone, yes. But you might want to weave some damage into the fight
    Quote Originally Posted by Theodric View Post
    It's interesting that some people are saying it's fine when...the developers themselves plan to completely overhaul combat in 4.0. I doubt Flash will remain as it is - if it does I shall be very surprised.
    They won't completely overhaul the battle system. They will adress unused and mandatory cross-class skills. Flash is neither unused nor a mandatory cross-class skill.
    (0)
    Last edited by Reynhart; 11-21-2016 at 09:19 PM.

  3. #73
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,169
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    So, either your Nin was trolling you, you did it before Savage was improved...or you're doing something wrong (Like not marking targets or going single target right from the start.)
    I can pull a friend into Halatali next time, who goes as a DPS with me as I go as a GLD. I ask him to grab his Novice Hall set, his GC weapon and some bought accessories.
    The first boss is a HP sponge without mechanics that require movement, so I will make a shot of the enmity table right before the boss drops.
    (0)

  4. #74
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dzian View Post
    there are very few defensive checks or survival checks in place.
    There are quite a few, but they are badly designed and easily overpowered by healers. You either die instantly, or it doesn't matter.

    I said it before and I'll say it again: Healers and Tanks revolve around unavoidable damage, damage that you can do absolutely nothing about except to take it. That's pretty bland in its own right. Worse, mitigation is largely passive - you get to press a mitigation cooldown every few minutes, passively take less damage for a few seconds and that's it. The rest of your mitigation is decided by gear and RNG. There's not much you can check there except for:"Can you identify/memorize a tank buster and press a mitigation cooldown in time?"

    And that's already giving mitigation a lot credit, when in truth, mitigation is very inefficient at creating effective HP. Healers can easily multiply a groups effective HP - to merely double it via mitigation, you'd need a permanent 50% damage down buff. And that in turn would just multiply healer effectiveness, so you lose either way.

    The issue here is job design - content design merely follows suit.
    (0)

  5. #75
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Sigh, this is just like WHM.
    They want to make this defense specialist in a game that doesn't need the extra defense. And even then, the difference in mitigation between a PLD and DRK is pretty much interchangeable.

    With WHM, they want to make this pure healer, but the game hardly calls for Cure III up the butt. So in the end it's just nerfing itself by nit having any kind of utility or raid usefulness whatsoever.

    SE needs to look at what they're designing again. Jobs like these simply don't work, unless the difference in tank mitigation, and difference in healing is noticeably and extremely powerful compared to ASTs and DRKs.
    (1)

  6. #76
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Having played all three tanks (admittedly, with the bulk of my focus on Paladin), I consider Flash to be fine, even without a damage component. As far as holding enmity goes, it does just as well as Overpower or Unleash does. On level 60 dungeon mobs, I typically only need one or two Flashes, along with a Circle of Scorn, to hold enough hate on pretty nearly any number of mobs that I can maintain control even using the non-enmity Goring Blade combo.

    WAR's overpower I find to be finicky, since you have to aim it properly. Can get really irritating when running a dungeon with Regen on (could click it off, sure - but I don't have to click it off on Paladin, and I refuse to accept that as an answer on Warrior), or when a healer drops a Swiftcasted Stoneskin JUST as I've thrown my weapon. Still, I'd imagine situations like this simply require practice to master (not to mention, WAR can always use Flash as well in such situations), and it's just a matter of my not playing WAR enough to get that practice.

    As for the lack of damage potential on PLD, I certainly agree it could use more in the aoe department. The talk about Stormblood focusing on defense over offense, though, does have me worried... PLD has PLENTY going for it in the defense department. That's not where it needs improvement. If it gets better defensively, then there'd better be content that requires that extra defense - but if the other tanks are still able to survive those extra defensive requirements, then what's the point? Whether you have 40% of your health left after a tank buster or 10% isn't much going to affect the healers' ability to keep you alive and deal some damage on the side.
    (0)

  7. #77
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by LineageRazor View Post
    If it gets better defensively, then there'd better be content that requires that extra defense - but if the other tanks are still able to survive those extra defensive requirements, then what's the point? Whether you have 40% of your health left after a tank buster or 10% isn't much going to affect the healers' ability to keep you alive and deal some damage on the side.
    I think that's exactly the difference. Typically a person loves playing WAR because they love to pull the DPS card while tanking, DRK for those who like a middle ground at the expense of complexity. PLD needs to be the option for the individual who wants the security of being the hardest to burst down. It's been a time since I did tank things, and did so as a WAR since I started the game there, but were I to get back in I'd want to do so as PLD. I want that security and tbh since I'd be far from the best tank, opt for just being a tank and not feeling pressed to juggle DPS alongside.

    That said, I don't think it'd be about having stronger defensive moves, just more options to mitigate. If I have a healer who does love to bust out dps as much as they can, then being able to make their healing efforts less works out for both of us. That 10% and 40% can mean a difference if I'm able to make so they have to do less to heal me, or even if I am able to heal myself enough where as they can stay in CS.
    (0)

  8. #78
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LineageRazor View Post
    That's not where it needs improvement. If it gets better defensively, then there'd better be content that requires that extra defense - but if the other tanks are still able to survive those extra defensive requirements, then what's the point?
    No tank si able to survive the whole fight on its own. You just have to balance healing, mitigation and enemy damage so that other tanks need significantly more healing.
    Quote Originally Posted by LineageRazor View Post
    Whether you have 40% of your health left after a tank buster or 10% isn't much going to affect the healers' ability to keep you alive and deal some damage on the side.
    Well, it should. You can't just keep playing yo-yo with tank's HP.
    (0)

  9. #79
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Flash was nice at the very beginning when we were sleeping things in the early levels. Though the other jobs can substitute flash I don't see it truly needed. Others said since the other jobs do damage, makes it a pinch easier.

    My biggest gripe is that the game rarely has one on one encounters. Maybe a roaming mob excluding bosses. Otherwise you're pulling 3 + at the same time, yet most of the classes don't get anything potent in the aoe ability until later. This is where I look at some 1.0 abilities. MDR would have cone attacks, War Drum. Even the damage dealing could make things a cone or aoe through abilities and toggles. I think small things like this could make it much easier. Though it may add to bloat, it would be nice to have an ability you can activate where you do Savage Blade and it acts as a cone. Though this is going down a rabbit hole that's way beyond the scope of this topic.

    Anyways, I see it as one of the nicer abilities because it adds blind, which is a pseudo effect for me. I would say I have to do a bit more as a GLA / PLD in the lower levels than I do with DRK / WAR. I take breaks from tanking, though with Raid finder and everything going smoothly, I would probably take it back up again very soon because..PLD is so fun. I would say it's not fair that it can give you such a harder time, but this makes it sound like it is much harder, which it's not.

    For me, I notice I have to use Provoke a lot more. I mark targets for my own documentation purposes. If a single target gets out, I usually voke, gain some MP by that time they're back in my range and flash / finish off a hate combo. I'm doing more but, it's far from being a pain in the rear.

    Though I think the fix to it is on a much larger scale than simply adding damage.

    Quote Originally Posted by JunseiKei View Post
    Flash doesn't distrupt combos, either. Flash a couple of times, then start a combo, switching between targets while continuously using Flash every other GCD....

    That's something I can say I never appreciated until I started doing things like DRK and WAR leveling them up. It's the little things that make it special.

    Quote Originally Posted by bswpayton View Post
    I did brayflax last night , and I'm sittin there right in the middle of adds doing flash three times in a row and the adds literally just walked right past me...
    I've had that issue, turns out it was me, like someone mentioned. There was some lagging (had to adjust a few things, graphics card and connections on router), or could be the game. Also for a while the flash wasn't that big of an AoE that that messed with my mind for a long time.

    You'll be ahead of the game on DRK coming from PLD.
    (0)
    Last edited by Leigaon; 11-22-2016 at 01:04 AM.

  10. #80
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    ~snip~
    Depends how you approach things. I don't extend HoTs on AST- there's no need to. I'm going to extend cards and if a regen happens to be with that card buff, well, unless it's a tank, it's probably going to fall under the overheal department. Yes, AST and SCH can also AFK heal. I mean, you or your fairy take damage, they are going to heal you or themselves and that's healing not being done consistently where the damage is being taken. Also, it depends on how knowledgeable or willing a tank is to use their skills that may pull you off of DPSing/ AFK healing with any of the three healers.

    Again, support applies to different ways and how it is provided. I'm actually curious as to what AST and SCH provide as support that WHM cannot. Cards and shields? I know it doesn't offer much else, but to say it offers none is not correct either.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

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