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  1. #1
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    It is correctly balanced. PLD is build as pure defensive tank. It is fair, he has the highest mitigation, so it is fair he does less damage. The only thing could allow is having more enmity generation to compensate. But PLD shouldn't have high DPS, that's not his purpose. Otherwise, I will say yes to a AoE for big enemy group, but without the Enmity generation. We must not forgot what a PLD is. I still think PLD has too much DPS for what should be if you ask me. Instead of give them more DPS, I prefer give them more hate generation. PLD is not for damage.
    (0)
    Last edited by Xlantaa; 11-20-2016 at 07:48 PM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Theodric View Post
    It's interesting that some people are saying it's fine when...the developers themselves plan to completely overhaul combat in 4.0. I doubt Flash will remain as it is - if it does I shall be very surprised.
    From what I read in a famitsu translation many plds changes and new skills will be more around defence than offence. and I flash isn't even up there with the list of useless skills that they're going to address. flash works and it's works well.

    Quote Originally Posted by Xlantaa View Post
    It is correctly balanced. PLD is build as pure defensive tank. It is fair, he has the highest mitigation, so it is fair he does less damage. The only thing could allow is having more enmity generation to compensate. But PLD shouldn't have high DPS, that's not his purpose. Otherwise, I will say yes to a AoE for big enemy group, but without the Enmity generation. We must not forgot what a PLD is. I still think PLD has too much DPS for what should be if you ask me. Instead of give them more DPS, I prefer give them more hate generation. PLD is not for damage.
    I agree with this. The problem is that the games content up to doesn't. The only thing that matters in terms of clearing content is DPS. there are very few defensive checks or survival checks in place. and most of the ones that do exist are again dependant solely on DPS. Fail the check you wipe. pass the check you live with next to no damage taken. This is why PLD has had a lot of buffs over the last few months. It's Defensive nature didn't help it in a game built solely around DPS which is why they never get touched by raiders.

    If the translation I read from a recent interview is accurate PLD's new skills in stormblood will be tailored around making it more defensive. if that's the case. I hope the content design is adjusted enough that defence is more important than it currently is.
    (0)
    Last edited by Dzian; 11-21-2016 at 09:20 PM.

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dzian View Post
    there are very few defensive checks or survival checks in place.
    There are quite a few, but they are badly designed and easily overpowered by healers. You either die instantly, or it doesn't matter.

    I said it before and I'll say it again: Healers and Tanks revolve around unavoidable damage, damage that you can do absolutely nothing about except to take it. That's pretty bland in its own right. Worse, mitigation is largely passive - you get to press a mitigation cooldown every few minutes, passively take less damage for a few seconds and that's it. The rest of your mitigation is decided by gear and RNG. There's not much you can check there except for:"Can you identify/memorize a tank buster and press a mitigation cooldown in time?"

    And that's already giving mitigation a lot credit, when in truth, mitigation is very inefficient at creating effective HP. Healers can easily multiply a groups effective HP - to merely double it via mitigation, you'd need a permanent 50% damage down buff. And that in turn would just multiply healer effectiveness, so you lose either way.

    The issue here is job design - content design merely follows suit.
    (0)

  4. #4
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Xlantaa View Post
    It is correctly balanced. PLD is build as pure defensive tank. It is fair, he has the highest mitigation, so it is fair he does less damage. The only thing could allow is having more enmity generation to compensate. But PLD shouldn't have high DPS, that's not his purpose. Otherwise, I will say yes to a AoE for big enemy group, but without the Enmity generation. We must not forgot what a PLD is. I still think PLD has too much DPS for what should be if you ask me. Instead of give them more DPS, I prefer give them more hate generation. PLD is not for damage.
    Everyone in FFXIV is a dps. Because that's how the game is designed. Tanking/healing is just dealing with mechanics - it's not a constant job. The over-reliance on holy trinity means that jobs have to be more alike than different.
    (2)

  5. #5
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Xlantaa View Post
    It is correctly balanced. PLD is build as pure defensive tank. It is fair, he has the highest mitigation, so it is fair he does less damage. The only thing could allow is having more enmity generation to compensate. But PLD shouldn't have high DPS, that's not his purpose. Otherwise, I will say yes to a AoE for big enemy group, but without the Enmity generation. We must not forgot what a PLD is. I still think PLD has too much DPS for what should be if you ask me. Instead of give them more DPS, I prefer give them more hate generation. PLD is not for damage.
    The current meta is tanks pushing DPS and this is exactly where a PLD fails. DRK/WARs can easily do content with their "lack" of mitigation. As it is now, PLD has a niche but it is grossly overshadowed as a defensive tank isn't truly necessary right now.
    (0)

  6. #6
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Frowny View Post
    The current meta is tanks pushing DPS and this is exactly where a PLD fails. DRK/WARs can easily do content with their "lack" of mitigation. As it is now, PLD has a niche but it is grossly overshadowed as a defensive tank isn't truly necessary right now.
    And if they make content require a defensive tank, then you bet DRK or WAR will get overshadowed (likely DRK), and thus the cycle will repeat. They can't win without full homogeonisation but with full homogeonisation what's the point of having different tanks?
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  7. #7
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Paladinleeds View Post
    And if they make content require a defensive tank, then you bet DRK or WAR will get overshadowed (likely DRK), and thus the cycle will repeat. They can't win without full homogeonisation but with full homogeonisation what's the point of having different tanks?
    Valid point and a bit of an odd situation honestly. But I also see nothing wrong with possibly requiring a defensive tank in certain content as, at least in say Savage, if you don't have the AoE for some fights you're screwed (and melee usually can't pull it off).
    (0)