Indeed. I really would like the secondary stats to be revamped to make them worth something and give sufficient complexity to allow multiple viable builds. I know this isn't the topic for this, but I think one way that SE could really shake things up is by changing the secondary attributes and traits up so that you can either focus on a build that maximizes your primary role (damage, aggro or healing) or one that maximizes your utility by strengthening the various buffs/debuffs you can apply (for example), or even linking some existing traits to certain stat values.