Quote Originally Posted by Kaurie View Post
All classes gravitate towards 2 stats is pretty much a problem, but even if that isn't, there is very little choice. You choose 2 of 3 stats. It's pretty boring in the most boring way. At least with accuracy, you needed to balance these stats while also meeting an accuracy requirement. They're basically taking one of the most mindless substat systems in any game, and making it slightly more mindless. While I support the removal of accuracy, I think the bigger issue is that the other stats need to be changed and more secondary stats need to be added.
Indeed. I really would like the secondary stats to be revamped to make them worth something and give sufficient complexity to allow multiple viable builds. I know this isn't the topic for this, but I think one way that SE could really shake things up is by changing the secondary attributes and traits up so that you can either focus on a build that maximizes your primary role (damage, aggro or healing) or one that maximizes your utility by strengthening the various buffs/debuffs you can apply (for example), or even linking some existing traits to certain stat values.