Yeah it could. I really wish the difficulty progression followed a more linear path. It feels like (on a scale from 1=easy, 10=difficult) it goes 1-1-1-1-1-1.5-2-3-7-7-9-9. Kinda random, but the point is there.
Tank stuff aside (as I don't tank and didn't read that part), it sounds like they are not pruning very much. They'll just revamp skills to make more sense (like Tri-Bind for Summoner in Heavensward). This does very little to combat button bloat which is currently a huge problem and will be a bigger problem with added skills. They also said they don't want to change the global cooldown, which disappoints me a fair amount. Ultimately, I am mostly disappointed as it seems like we are not really going to get much actual change with combat, and after announcing a revamped battle system, I was expecting and hyped for something fresh and exciting.The translation for this made little sense. Particularly the thing about tank stances. Can't comment on something that makes no sense, and I haven't had a chance to look at the article in JP to see if I can decipher it.
All classes gravitate towards 2 stats is pretty much a problem, but even if that isn't, there is very little choice. You choose 2 of 3 stats. It's pretty boring in the most boring way. At least with accuracy, you needed to balance these stats while also meeting an accuracy requirement. They're basically taking one of the most mindless substat systems in any game, and making it slightly more mindless. While I support the removal of accuracy, I think the bigger issue is that the other stats need to be changed and more secondary stats need to be added.This isn't really a problem per se. All classes pretty much have the stats they gravitate towards, be it BRDs with Crit/Skill Speed and so on, so nothing is changing on that front other than instead of having stat budgets wasted on accuracy, you'd have the same stats on every piece of gear, which does look like a problem without actually being one.