Results 1 to 10 of 18

Thread: WHM Questions

Hybrid View

  1. #1
    Player
    Astraxus's Avatar
    Join Date
    Nov 2015
    Posts
    8
    Character
    Astraxus Stormbringer
    World
    Zodiark
    Main Class
    White Mage Lv 60
    There are some great suggestions here. I'll throw mine in to:

    1). I personally would not use the swiftcast + raise macro, as you lose the flexibility of a powerful insta-heal which may prove invaluable to the parties' survival. That's not to say you shouldn't use them together (in fact, the majority of the time it makes sense) but you should react accordingly if the situation requires a slow rez or not.

    2). As a WHM, your HOTS are...well, HOT! While the HOTs are active you can deal damage without worrying too much. Before every (significant) pull, your opener should be something along the lines of: Stoneskin (on tank) -> Eye 4 Eye (worth getting imo). Then it's pretty much:
    Divine Seal (you must get use to popping this bad boy a frequently as possible) -> Medica II (do not cast this until the Tank has suitable hate) -> Asylum (a brilliant spell) -> Tetragammton (only if required as a top up heal - this is one of the best heals in the game, imo) -> Regen (on Tank) -> Cleric Stance -> Stone III (for single target) or Holy -> Aero III -> Holy...-> Assize (for multiple targets).

    3). Cross Bars. I used to macro Cleric Stance to swap out Cross Bars (i.e. Bar 1 for healing spells and Bar 2 for DD spells). I decided to try the new W-cross bars and I don't think I could go back to bar swapping. The main reason is I found stance dancing with a controller generally OK until when I got the timing wrong and had to manually swap out of the stance. With the W-cross bar, I can keep my DD spells and Cleric stance on the periphery Bar set so that I do not have to worry about mis-firing and then traversing (in a panicked way) my bars to find the right icon. Definitely worth a try.

    4). Use your cooldowns frequently as this will allow you to DD effectively. Divine Seal is one a 60 sec timer, it should rarely be off cooldown. Presence of Mind is an incredible skill, which I usually pop after Cleric stance is enabled for the Stone III goodness. It can be used to get out of tricky healing situations too. Assize is a useful offensive spell under Cleric as it hits harder than a non-crit Stone III plus giving you back MP.

    5). If you want to DD (and you really should be), you should be prioritising gear with Piety over other secondary stats. Meld for Accuracy cap and perhaps Vit, not for Pie. The bigger your MP pool the more effective Shroud of Saints and Assize become and therefore increases the number of spells your can cast.
    (0)
    Last edited by Astraxus; 11-17-2016 at 07:49 PM.

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Astraxus View Post
    The bigger your MP pool the more effective Shroud of Saints and Assize become and therefore increases the number of spells your can cast.
    Shroud isn't affected by piety. it always heals the same amount of mana, based on your lvl. i think it was 1/3 of your max-base-MP (without any gear on).


    one macro i use is:

    /ac "Asylum" <t>

    because even without being able to queue it, it is still faster than placing the ground effect by hand (especially since i am playing with controller).
    (1)

  3. #3
    Player
    Astraxus's Avatar
    Join Date
    Nov 2015
    Posts
    8
    Character
    Astraxus Stormbringer
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Tint View Post
    Shroud isn't affected by piety. it always heals the same amount of mana, based on your lvl. i think it was 1/3 of your max-base-MP (without any gear on).
    To be fair, I did know SoS does not scale with PIE and, although I probably worded it badly, I did not say they did. To clarify, those spells are more effective because passive mana regen does scale with PIE; therefore, when you pop one of these spells the end result is that the overall effective mana regeneration is greater, albeit not because of the direct properties of those spells. In any case, I didn't know that it was 1/3 of your base MP pool, so thank you for educating me on that point
    (0)