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  1. #11
    Player
    VermilionHaru's Avatar
    Join Date
    Nov 2016
    Posts
    33
    Character
    Haru Vermilion
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Hi I haven't finished reading your guide (it's nearly 5 AM in CH).
    What exactly is a "tank buster" that you mentioned.
    (0)

  2. #12
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by VermilionHaru View Post
    Hi I haven't finished reading your guide (it's nearly 5 AM in CH).
    What exactly is a "tank buster" that you mentioned.
    High damage ability on the tank, requires a CD.
    (1)

  3. #13
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
    Posts
    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Soooooo. What PLD and/or DRK wants to give their class the same treatment as Sounsyy gave WAR?
    (0)

  4. #14
    Player
    Sounsyy's Avatar
    Join Date
    Apr 2012
    Posts
    200
    Character
    Sounsyy Mirke
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyraele View Post
    (how on earth did you defeat the 1000 character post limit?!?)
    Editing a post doesn't restrict your word count, so type everything up, cut everything but the first sentence/paragraph, edit, paste it all back in and save. ^^

    Quote Originally Posted by VermilionHaru View Post
    What exactly is a "tank buster" that you mentioned.
    Tank Busters (TBs) are heavy hitting abilities used by bosses that can demolish most of your HP or even one-shot-kill you without mitigation in some cases. Most if not all 8 and 24-man content bosses have some sort of TB. Usually, they are used as part of a fixed rotation which makes them predictable. Sometimes tank busters have a cast bar, other times they have no cast indicator and you just have to know it's coming by paying attention to the boss.
    (0)

  5. #15
    Player
    Hrimfaxi's Avatar
    Join Date
    Jan 2016
    Posts
    177
    Character
    Hresvelgr Nightwalker
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    is it recommended to switch from defiance to deliverance while MT?
    If it is possible, in what kind of situation can you change to deliverance from defiance and when do you change back to defiance?
    Does it cause you to reduce your enemity?
    There are some dungeons which require tank swapping. Mind giving a tip on what should i do?
    (0)

    Jewels of the Sun
    Tears of the Moon
    Heart of the Sea

  6. #16
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hrimfaxi View Post
    is it recommended to switch from defiance to deliverance while MT?
    Yes you can switch to Deliverance from Defiance as the main tank.

    If it is possible, in what kind of situation can you change to deliverance from defiance and when do you change back to defiance?
    For main tanking:

    You want to switch to Deliverance once you know you have a solid enmity lead over the rest of your team, and it is safe to do more damage in Deliverance. Deliverance lets you do strong attacks such as Fell Cleave, Decimate, and also lets you use TP restoring version of Equilibrium.

    You switch back to Defiance to either get more enmity or to be more tanky. Defiance gives you Inner Beast, HP restoring version of Equilibrium, increases the effectiveness of HP restoring spells, and more total HP. You also get a cool ability called Unchained that lets you do a lot of damage in tank stance and generates a whole lot of enmity.

    Once you and your team know the encounter very well and you get more gear, you can switch over to Deliverance a lot more often. If you can survive with slightly less HP and slightly less healing received, Deliverance is a good option for more DPS. Typically you try to smooth out the damage your receive in Deliverance by using cooldowns such as Thrill of Battle, Vengeance, Convalescence, Foresight, and Bloodbath. With regard to Bloodbath, doing more damage means more self-healing. Holmgang can be an option as well to tank in Deliverance (for a few seconds at least).

    For off tanking (a.k.a. DPS-mode time):

    Stay in Deliverance at all times.

    Does it cause you to reduce your enemity?
    You generate less enmity in Deliverance compared to Defiance.

    There are some dungeons which require tank swapping. Mind giving a tip on what should i do?
    When you want to switch from off-tank to main-tank on mobs, there are generally two ways. Switch to Defiance. One way is Heavy Swing > Skull Sunder > Provoke > Butcher's Block. The other way is Heavy Swing > Provoke > Skull Sunder > Butcher's Block. Butcher's Block has an animation lag, so some players prefer one method over the other.

    When you are trying to switch from main-tank back to off-tank, do not use Butcher's Block combo. Just do Storm's Eye combo or Storm's Path combo. When it is apparent that you are now the off-tank, switch back to Deliverance. Put in a Fracture to be nice to your other tank while they are trying to establish an enmity lead. Generally speaking for off-tanking, resort to Storm's Eye combo > Storm's Eye combo or Storm's Eye combo > Storm's Path combo. You could do Storm's Eye combo > Butcher's Block combo, but if your other tank is out of tank stance, you may eventually overtake them in enmity.


    Basically, the higher DPS Warriors try to optimize how often they can stay in Deliverance instead of Defiance. There may be times where it just better to turtle up and be in Defiance, however.
    (2)
    Fried popoto enthusiast.

  7. #17
    Player
    VermilionHaru's Avatar
    Join Date
    Nov 2016
    Posts
    33
    Character
    Haru Vermilion
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    <PACIFICATION> 5s
    What is the meaning of pacification followed by the time?
    (0)

  8. #18
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by VermilionHaru View Post
    What is the meaning of pacification followed by the time?
    Berserk "pacifies" you (5 second debuff that means you cant use weapon skills), I assume this is from a macro for Berserk which I personally recommend not using.
    (2)

  9. #19
    Player
    Apoptomon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Tomac Eagleborne
    World
    Ultros
    Main Class
    Summoner Lv 90
    Wow, just wanted to jump in and say as another novice WAR thanks for all the comprehensive answers (and to Vermilion for asking).

    Quote Originally Posted by VermilionHaru View Post
    What is the meaning of pacification followed by the time?
    Berserk's tradeoff for boosting attack power for 30s is that when it wears off you have "pacification" debuff for 5 seconds - this means no weaponskills for a short amount of time. Spells and abilities are available however (e.g flash, stun). Some people like to make healers/bards aware so they can remove the debuff, while others just wait out the 5 seconds.

    I have a question of my own actually: I haven't honestly put much thought into a proper rotation (seeing so many variations, some outdated, so again thanks to replies above for some inspiration), but I kinda feel overwhelmed when trying them for myself (not that i do cutteng-edge stuff anyway). Is something like e.g. ... Tomahawk -> Overpower x2 -> BB-Combo -> Maim (IR) -> Eye -> (Deliverance) -> Berserk -> FC -> BB Combo -> Eye Combo -> Vengeance - > FC -> Pacification ... okay for like basic stuff up to DR:Ex?

    Speaking of DR:Ex, since people there love "pull everything"... Are there any recommended multi-target rotations? Right now I'm just doing the standard (e.g above) but doing Heavy / Skull / Butcher and Heavy / Maim / Storm on cycled targets.
    (0)
    Last edited by Apoptomon; 11-17-2016 at 04:34 PM.

  10. #20
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Apoptomon View Post
    Speaking of DR:Ex, since people there love "pull everything"... Are there any recommended multi-target rotations? Right now I'm just doing the standard (e.g above) but doing Heavy / Skull / Butcher and Heavy / Maim / Storm on cycled targets.
    Spam Overpower, basically. It's 120 potency multiplied by each enemy hit - that means at as low as 3 mobs it is your highest potency GCD that doesn't use stacks (Fracture = 300, OP @ 3 targets = 360). It does have high TP cost, but you will lose a lot of damage by trying to conserve TP especially in big pulls. You'll want to be spamming OP with Maim up and ideally with 5 stacks (but don't manually build them in any situation where you could, instead, be using OP) so that you can get the crit bonus before using Decimate (make sure Decimate is still in your Berserk window). With Bloodbath, Berserk, and Vengeance up while spamming OP you basically become a self healing machine - especially in Deliverance. When those aren't up you've got Thrill, Conva, Foresight, Awareness, and RI. Also don't forget about Equilibrium - if you're using it for the heal make sure it's in the Berserk window before you go Deliverance (usually this isn't needed) and if you're using it for the TP use it as soon as you'll get the full benefit out of it as you want it on CD as soon as you can get it there.
    (2)

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