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  1. #21
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    I've had bad warriors question the use of Thrill of Battle. This one is totally a no brainer. It will heal you and raise your MAX HP. Say you got 10,000 HP, thrill of battle will heal and raise your HP by 2,500. That's 2,500 HP of throw-away HP, so it's X(after damage reductions) - 2,500. A large portion of attacks end up more away from nothing than your actual HP.
    (0)

  2. #22
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sounsyy View Post

    WAR Rotations
    Note: I don't claim these to be the "best" rotations, but this is what I use and it serves me quite well. I don't make use of Fracture, usually.
    I don't feel these rotations are recommendable. Why are there two MT openers, with the second one accounting for two stacks? What an odd choice. Infuriate-unchained-SE-berserk-BB-fracture-FC- SE works for any MT situation. Your OT triple FC rotation double weaves awareness into raw intuition, but if you're not tanking, why worry about getting hit? Double weaves are always risky, and while fracture may not always be everyone's cup of tea, it is a good idea to use it if fully buffed. Using BB combo during a berserk results in SE falling off, which you do address, but that is a dps loss for the next GCDs until SE is applied again. Simply put, maim isn't deployed soon enough and SE falls too often in your rotations.
    (1)

  3. #23
    Player
    Spartan926's Avatar
    Join Date
    Aug 2016
    Posts
    43
    Character
    Kovas Dotharl
    World
    Mateus
    Main Class
    Warrior Lv 90
    I was wondering if someone can clear something up for me. Should I be prioritizing eye over path or vice versa? I feel like the damage mitigation is more important than the spa I get but I'm wondering what the community has to say on the issue. As a side note I'm still going through 4 man content
    (0)

  4. #24
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Spartan926 View Post
    I was wondering if someone can clear something up for me. Should I be prioritizing eye over path or vice versa? I feel like the damage mitigation is more important than the spa I get but I'm wondering what the community has to say on the issue. As a side note I'm still going through 4 man content
    Eye takes priority over Path 99% of the time. As amazing as Path is, it's not actually more beneficial than the slashing resist down from Eye. In 4man content you'll basically never need Path, especially if you're not leaving Defiance. Even if you do decide to do Eye -> Path -> repeat, though, you're only delaying the damage reduction by ~4 GCDs whereas by delaying Eye you're losing damage on ~4 GCDs (you also lose some healing from Path, though that's incredibly minor).
    (0)

  5. #25
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    triple fell cleave shouldn't be use if you need RI or Vengence in the next 90 secs if not do double fell cleave. path takes priority over eye if the group is taking huge damage or healers having a hard time healing
    (0)

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