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  1. #31
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    If DV is nice but not necessary then Path, Reprisal, Eye, and basically anything but the bare minimum to clear content after massive over-gearing is nice but not necessary.

    Is this what it has come down to? People who still don't / can't clear content even with over gearing calling skills that were incredibly strong and useful in early prog nice but not necessary?

    There are some real complaints about stuff like cover and tempered will not doing enough but DV is not part of PLD's problem. It's one of PLD's main strengths.

    Is it a bit clunky to use? Yea. So are all the other tank mitigation tools. Delirium and Path are the third hits of combos and that requires you to really understand GCD windows in a fight. Reprisal requires you to proc it and hold it ahead of when you need it. None of the tank mitigation tools are easy to "apply."
    (2)
    Last edited by Brian_; 11-14-2016 at 11:32 AM.

  2. #32
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Brian_ View Post
    There are some real complaints about stuff like cover and tempered will not doing enough but DV is not part of PLD's problem. It's one of PLD's main strengths.
    "
    I feel like if they made Cover just have a much larger range it'd be so much easier to use, instead of having to hit it then basically stand on-top of my target for it to work, and I've played with the thought of maybe having Divine Veil not need the heal to proc it anymore? I.e the paladin hits it and the shield is immediately applied? A wider range on DV wouldn't hurt too.

    As far as Tempered Will I think it just needs a shorter CD, maybe 60s or something, for a 20s duration?
    (0)

  3. #33
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Brian_ View Post
    If DV is nice but not necessary then Path, Reprisal, Eye, and basically anything but the bare minimum to clear content after massive over-gearing is nice but not necessary.
    Please understand that I said Divine Veil was underutilized. As in not utilized to its current full capabilities. This is partially the result of healers pre-casting AoE heals during big full party attacks and then following it up with another AoE heal after. DV can sometimes remove the need for the follow up AoE but the healers will still cast their heal on muscle memory making the shield nice to have but often wasted even though it was useful.

    Far to few Paladins use Divine Veil just like how far to few Warriors apply Storm's Path. In far to many pug EX primals have I seen Warriors keeping Eye up but never applying Path.

    As for Delirium... Dragon Kick makes the debuff unnecessary if you have a Monk and since Delirium is the second highest DpS combo ender for the Dark Knight it should be used pretty much any time the combo is not being ended by a DA Souleater. Heck its the only tank Mitigation debuff that is not a dps loss so should be expect to be up pretty close to continuously.
    (0)

  4. #34
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If you're playing PLD in prog, your healers should not only know where every usage of DV occurs, but should be involved early on in deciding when exactly it should be used. DV vs. Reprisal placement is one of the single biggest factors in deciding whether to go PLD or DRK on a particular fight, sometimes even moreso than the damage type. I feel like the players who enjoy PLD the most are the ones who know how to take advantage of its situational bag of tricks to find a cheese for every occasion. When it all clicks together in the same fight, it's brilliant.
    (1)

  5. #35
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    being that paladin is Tank would be nice if they had a desperation move such as something similar to second wind that doesn't require mp and call it last stand. :P that or perhaps dual wielding swords like in 11 lol
    (0)

  6. #36
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Please understand that I said Divine Veil was underutilized.
    Quote Originally Posted by Ultimatecalibur View Post
    Divine Veil mostly suffers from a case of "nice but not necessary."
    Quote Originally Posted by Ultimatecalibur View Post
    DV can sometimes remove the need for the follow up AoE but the healers will still cast their heal on muscle memory making the shield nice to have but often wasted even though it was useful.
    It doesn't matter what type of follow-up healing there is if everyone is dead before because they didn't have sufficient shielding and mitigation to survive the hit.

    You bring up Path. Okay, the only people who will say Path is bad, underutilized, or otherwise are the people who got carried to clears by their gear. They should not be talking about job / skill balance because their perception is skewed by gear balance. Everyone that knows the truth about Path knows that it's one of the best skills in the game. The same is true for DV. DV is not underutilized when in early prog you are planning your raid mitigation around skills like DV.

    Like I said, if your argument is that a skill is underutilized because it's not necessary in EX Primals after over gearing, then you can say maybe 90% of the skills in the game can be underutilized.
    (0)

  7. #37
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Brian_ View Post
    It doesn't matter what type of follow-up healing there is if everyone is dead before because they didn't have sufficient shielding and mitigation to survive the hit.
    Any party wide attack that a Warrior/Paladin (and in theory Paladin/Dark Knight) composition can survive is survivable by a Warrior/Dark Knight composition that does not have Divine Veil. If the Healers can handle a heal check during for a Warrior/Dark Knight composition then the can usually handle the same check with a Warrior/Paladin composition without needing the Paladin to use Divine Veil. This leads to lazy Paladins not using the ability because they see that the party does not need it to complete content. I don't like this mentality but I admit that the mentality does exist.

    You bring up Path. Okay, the only people who will say Path is bad, underutilized, or otherwise are the people who got carried to clears by their gear. They should not be talking about job / skill balance because their perception is skewed by gear balance. Everyone that knows the truth about Path knows that it's one of the best skills in the game. The same is true for DV. DV is not underutilized when in early prog you are planning your raid mitigation around skills like DV.
    You were the one who brought up Path first and I full agree that it is one of the best defensive abilities in the game, but I believe that the general non-raiding population doesn't use Path or Divine Veil as much as they should/could use it because they can't really see how good they are.

    Most raiders are not the ones underutilizing abilities like Path, DV and Tempered Will and are often the ones wishing that recast timers were shorter so that they can use them more.

    Like I said, if your argument is that a skill is underutilized because it's not necessary in EX Primals after over gearing, then you can say maybe 90% of the skills in the game can be underutilized.
    No, its underutilized because to many of players playing Paladins fail to use Divine Veil when the could/should use it.

    In far to many Sophia EX parties just after 3.4 released (i.e. before overgearing, aka during progression) did I end up being the only Paladin using Divine Veil to help mitigate raid wide damage and far to few of the Warriors I was paired with would use Path to help lighten the load on the healers. This sort of stuff is why I feel that they are underutilized.
    (0)
    Last edited by Ultimatecalibur; 11-15-2016 at 03:41 PM.

  8. #38
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Recognising when to use those mitigation skills is what most players lack. Some wars just use path all the time, some don't even use it. On the same side, some PLD advocates having str debuff up for as much as possible, on the other end, some don't even want to use it if possible.

    This becomes preferences that are often fallacies. All these skills in the black and white benefit way more on coordinated groups. This reasoning being most of the damage ingame aren't fatal, making it somewhat 'needed' mostly for struggling players. The better your group is, the less 'needed' those mitigation skills will be, since you exclusively use those for the more important parts. Hence the "nice to have, but not needed" mentality.

    You should be able to explain why a certain skill is useful to use on certain encounters, especially if you are not dead without those skills AND there is no follow-up damages coming.

    You also need to explain why and how are the top 1% are able to have ridiculous dps stance uptime on both tanks and healers and still able to do mechanics just as well and actually better. You might as well have those skills up 100% if it helps lessen healers burden, right? Grit/Defiance/ShO also help a lot btw. /s
    (1)
    Last edited by Sarcatica; 11-15-2016 at 04:21 PM.

  9. #39
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Any party wide attack that a Warrior/Paladin (and in theory Paladin/Dark Knight) composition can survive is survivable by a Warrior/Dark Knight composition that does not have Divine Veil. If the Healers can handle a heal check during for a Warrior/Dark Knight composition then the can usually handle the same check with a Warrior/Paladin composition without needing the Paladin to use Divine Veil.
    DRK/WAR comps can survive that eHP check because of Reprisal's 10% damage reduction. You either have the mitigation from Reprisal + Path, DV + Path, or DV + Reprisal. The tanks are balanced in terms of raid mitigation. If PLDs didn't have or didn't use DV, then no, the healers wouldn't be able to handle the same eHP check.

    Quote Originally Posted by Ultimatecalibur View Post
    You were the one who brought up Path first and I full agree that it is one of the best defensive abilities in the game, but I believe that the general non-raiding population doesn't use Path or Divine Veil as much as they should/could use it because they can't really see how good they are.

    In far to many Sophia EX parties just after 3.4 released (i.e. before overgearing, aka during progression) did I end up being the only Paladin using Divine Veil to help mitigate raid wide damage and far to few of the Warriors I was paired with would use Path to help lighten the load on the healers. This sort of stuff is why I feel that they are underutilized.
    Content like Sophia EX and bad players who don't know how to play their job should not be the standard used judge whether or not skills are underutilized and should not be justification for why an ability needs to change. I could clear that content and out perform those players using <10 skills. Does that say something about the other >20 skills? No.
    (0)

  10. #40
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Brian_ View Post
    DRK/WAR comps can survive that eHP check because of Reprisal's 10% damage reduction. You either have the mitigation from Reprisal + Path, DV + Path, or DV + Reprisal. The tanks are balanced in terms of raid mitigation. If PLDs didn't have or didn't use DV, then no, the healers wouldn't be able to handle the same eHP check.
    Wrong. Take for example Divine Judgement in A12N and A12S and similar limit break attacks that appear throughout the game, you can not mitigate the damage from the attack with either Path or Reprisal due to being unable to hit Alexander Prime with either attack less than 20s before the attack goes off. On the other hand the Paladin can help mitigate each and everyone of those limitbreak attacks by proper use of Divine Veil's shields.

    Content like Sophia EX and bad players who don't know how to play their job should not be the standard used judge whether or not skills are underutilized and should not be justification for why an ability needs to change. I could clear that content and out perform those players using <10 skills. Does that say something about the other >20 skills? No.
    Actually they are the exactly the players you need to check with to find out why they are not using (i.e. underutilizing) an ability because there is a cognitive gap somewhere.

    High end players will show designers how abilities are best used for max output while average players will show average use for average effect and give them a better idea of how abilities are being used/not used. The average player is why many of the 4.0 changes are happening not the world first hardcore endgame raider.
    (0)

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