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  1. #21
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LilLemay View Post
    just give PLD's give holy and call it a day /sarcasm
    YOUR WISH IS GRANTED. MP COST IS THE SAME.

    (4)
    Last edited by Rawrz; 11-11-2016 at 06:52 AM.

  2. #22
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by aleph_null View Post
    But you probably would rather use holmgang to cheese the tank prey mechanic so you don't have to disengage during the tank swap. I think running away from the prey would cost you more gcds than disengaging for the "out" charge.
    Was just pointing out that the anti-knockback does have use in A10S as the conversation was focused on Tempered Will.
    (0)

  3. 11-11-2016 08:19 AM

  4. #23
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rawrz View Post
    YOUR WISH IS GRANTED. MP COST IS THE SAME.

    I'd actually be very okay with that.
    (1)

  5. #24
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Eternal Hallowed Ground.
    (0)

  6. #25
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    On a more serious note:

    Quote Originally Posted by Cabalabob View Post
    This is the biggest issue I find with tempered will, it really isn't so great as to warrant a cooldown as long as sentinel's.
    I 100% agree with this, and actually I think Tempered Will should either be another big damage reduction CD, or be on a similar recast timer as Plunge, with its recast increased for PvP or its duration decreased. Really there's absolutely no reason for it to be on a 3 min CD. If PLD could use it every 30-40 secs and Cover also had a lower recast, PLD's utility to continuously cheese knockback mechanics and help other party members cheese them as well would be amazing. At least on the trials that have forced movement mechanics, which really aren't even that many... I don't think any of those has even come up in Alexander savage at all, at least in the same make-or-break magnitudes that some trials have.
    (0)

  7. #26
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Basically rework all situational skills PLD has. Add DRK's in as well. Oh and WAR's kit to OT better, pls nerf BB combo. LUL
    (0)

  8. #27
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Brannigan View Post
    I'm fine with the cast time, but it'd be nice if it didn't break combos.
    that and prevent you from blocking.

    I don't think i'd want shield bash off gcd though. it'd be nice but at the same time it'd end up having a reduced duration / increased recast in line with warriors.

    the one thingi really want is a genuine use for most of our toolkit. things like tempered will, cover and divine viel for example have very little impact on anything. partly down to the way they work and partly down to the cooldowns they have
    (0)

  9. #28
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Dzian View Post
    divine viel for example have very little impact on anything.
    Divine Veil mostly suffers from a case of "nice but not necessary." A 30s 3k+ shield on the rest of the party every 90s is nothing to sneeze at with proper timing. There are a lot of points where it can be used to help out the healers, but since most healers are not expecting it and not every Paladin is using it very often it tends to get underutilized.
    (0)

  10. #29
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    As a healer, I love strategically placed Divine Veils. They can seriously reduce healing requirements and in case of some slightly weaker AoEs completely nullify healing requirements. It's not something you can just randomly toss out, though, you have to find the best way to fit Divine Veil in so that healers don't have to bother about healing at all.
    (0)

  11. #30
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ultimatecalibur View Post
    Divine Veil mostly suffers from a case of "nice but not necessary." A 30s 3k+ shield on the rest of the party every 90s is nothing to sneeze at with proper timing. There are a lot of points where it can be used to help out the healers, but since most healers are not expecting it and not every Paladin is using it very often it tends to get underutilized.
    That's the exact problem with half off a paladins tool kit it's something ive bought up a few times. "nice but not necessary" in a remotely decent group most of the toolkit does nothing, this is partly why plds were in such a bad place and got some pretty heavy buffs. it has all these defensive skills but the only thing that's ever important is the deeps. which is why it ended up being an incredibly undesirable tank for a long time. its defensive power was nice not but worthless and unnecessary. in many cases it still is. only now its offence has been buffed a fair bit.

    also something else I thought of. back to the topic at hand. one thing i'd really like for paladins is raise to work in battle when cross classed......
    (0)

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