Was just pointing out that the anti-knockback does have use in A10S as the conversation was focused on Tempered Will.
Player
Eternal Hallowed Ground.
On a more serious note:
I 100% agree with this, and actually I think Tempered Will should either be another big damage reduction CD, or be on a similar recast timer as Plunge, with its recast increased for PvP or its duration decreased. Really there's absolutely no reason for it to be on a 3 min CD. If PLD could use it every 30-40 secs and Cover also had a lower recast, PLD's utility to continuously cheese knockback mechanics and help other party members cheese them as well would be amazing. At least on the trials that have forced movement mechanics, which really aren't even that many... I don't think any of those has even come up in Alexander savage at all, at least in the same make-or-break magnitudes that some trials have.
Basically rework all situational skills PLD has. Add DRK's in as well. Oh and WAR's kit to OT better, pls nerf BB combo. LUL
that and prevent you from blocking.
I don't think i'd want shield bash off gcd though. it'd be nice but at the same time it'd end up having a reduced duration / increased recast in line with warriors.
the one thingi really want is a genuine use for most of our toolkit. things like tempered will, cover and divine viel for example have very little impact on anything. partly down to the way they work and partly down to the cooldowns they have
Divine Veil mostly suffers from a case of "nice but not necessary." A 30s 3k+ shield on the rest of the party every 90s is nothing to sneeze at with proper timing. There are a lot of points where it can be used to help out the healers, but since most healers are not expecting it and not every Paladin is using it very often it tends to get underutilized.
As a healer, I love strategically placed Divine Veils. They can seriously reduce healing requirements and in case of some slightly weaker AoEs completely nullify healing requirements. It's not something you can just randomly toss out, though, you have to find the best way to fit Divine Veil in so that healers don't have to bother about healing at all.
That's the exact problem with half off a paladins tool kit it's something ive bought up a few times. "nice but not necessary" in a remotely decent group most of the toolkit does nothing, this is partly why plds were in such a bad place and got some pretty heavy buffs. it has all these defensive skills but the only thing that's ever important is the deeps. which is why it ended up being an incredibly undesirable tank for a long time. its defensive power was nice not but worthless and unnecessary. in many cases it still is. only now its offence has been buffed a fair bit.Divine Veil mostly suffers from a case of "nice but not necessary." A 30s 3k+ shield on the rest of the party every 90s is nothing to sneeze at with proper timing. There are a lot of points where it can be used to help out the healers, but since most healers are not expecting it and not every Paladin is using it very often it tends to get underutilized.
also something else I thought of. back to the topic at hand. one thing i'd really like for paladins is raise to work in battle when cross classed......
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