It's possible with standard as well, the character will turn for a micro second which isn't really noticeable.
@Jinzhu why were you using doton instead of raiton in the video? The potency of doton is 320 vs the 360 of raiton.
cos doton is applied as a buff on you, rather than a debuff on the enemy. stasis pauses the timer, but the dot keeps ticking, giving a 34 second duration.
Player
Another silly question that might have been answered before.
Is it worth to put SF and MUT with TA up or the dps gain is minimal.
Cheers
Outside of the opener that Momo posted, your dots should always be put up inside your TA window wherever possible.
There's something that's bothering me besides low Crit rate:
Let's say TA is about 14s to be ready, and Murdras just got ready to use, should i use the Mudras or wait for TA to be at 10-9s before it's ready and then use Suiton?
I've been waiting for TA but i don't know if that's the right thing to do.
Depends on the fight and team, will you be missing out on a TA by using fuma instead of waiting, does it line up with your teammates and your own cooldowns? If we look at a dummy fight, you have TA come out at say 8 seconds, next one at 68, 3rd one at 128 and there's no 4th one because 180-128 < 60. This means that you have a 52 second window that you can hold the cooldown in case of better allignment with other abilities or cooldowns. This can be applied in actual fights, easiest is fights like A12S where there's barely any hp based phasing and you'll more or less always know when stuff is up and can be used.There's something that's bothering me besides low Crit rate:
Let's say TA is about 14s to be ready, and Murdras just got ready to use, should i use the Mudras or wait for TA to be at 10-9s before it's ready and then use Suiton?
I've been waiting for TA but i don't know if that's the right thing to do.
The personal value of TA excluding the damage increase is 400 potency/60 seconds or 6.7 potency/sec. Meaning that if it alligns with your teammates cooldowns and they have 3 abillities with a value of 200 potency, they'll get 60 potency out of it, so it's worth holding TA for roughly 9 seconds. There's a lot more to it as you need to take your own abilities into account as well.
Thanks for the explanation, i forgot to mention it was on a Dummy perspective (yes i'm still trying to down A12S dummy and still at 3%).
Obviously from a Raid perspective it makes sense to use it when aligned with everyone's cooldown, my issue is that on the Dummy it could result in less DPS when it ends at 3m, i always wait for TA even if there's 18s left, i still have to figure out if it's worth to use Fuma over Raiton since when i hit with Raiton skill usage is already in wait list for at least 1 second, and with Fuma this doesn't happen, still on the Dummy seems about the same result to me, depending on how much i crit.
I would in all honesty just skip trying to beat the dummy, instead of trying to optimise it for a fight that has no value, try and find a party and enter savage alex instead. Even though I couldn't beat the dummy I was still able to beat the real fight, at lower ilvls it's more of a how lucky can I be, than pure optimisation. Optimisation can help a lot, but the time spent is more or less wasted when doing it on a dummy.
I don't think at this time anyone wants to make a static and those in PF request for people with exp at least in A10S, i came back 3 weeks ago so it's been a catchup fight for me and finish Ninja Relic, i started a Training Raid Finder earlier today, it was at 163m then i gave up and proceed to finish Roulettes for Tomes.
The reason i do the A12S dummy is for the simple reason that i might be doing mistakes that need fixing, i know that people cleared A12S without clearing the dummy, read that multiple times, but that doesn't mean i shouldn't attempt it, there's always room for improvement and i look forward to it, getting to 3% is ok i guess, but without high crit i can't know for sure if that was the reason i didn't beat it, and since i don't want to spend Gil on HQ crafted gear + pentamelds (i only have 2m atm lol) i came here for help.
Obviously the real thing is different, boss goes away, need to move to dodge stuff, mechanics to deal with, downtime etc
I don't know if i'm going to say a pretty nonsense thing, but isn't that what DPS Limit Break is for? To compensate DPS loss?
Otherwise i don't see how people who can't beat the dummy finish the boss.
Anyway i guess you're right, i'll try to jump into Savage, but i'd like to have some exp before i find a static, i'll keep Raid Finder up. :/
A dummy can only take you so far, getting into the fight and experiencing it provides a lot more and is more fun. While I haven't tested raid finder myself, I've read and heard of many people with success in it. If RF doesn't work try to PF a practice group, both 9 and 10 are face roll enough to be able to learn it without too much issues even with a party finder group.
A DPS limit break can be used to compensate for low DPS, but it's also something that is always useful unless you need something like tank limit break and unless something goes horribly wrong healer LB shouldn't be needed. What the except for everything that the fight has, what the dummy doesn't include is the party buff, food buff, potion and other classes abilities. While SE said that the DPS for the SSS dummies are what is needed excluding any type of "outside" buff, it's tuned a lot higher than what it actually should be at. As long as you're within something like 5% you're all fine.
Last edited by Krindor; 11-15-2016 at 07:05 AM.
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