THE OP IS NO LONGER BEING UPDATED. PLEASE REFER TO THE GDOC VERSION FOR ALL FUTURE UPDATES!
Table of Contents
I. IntroductionA. Terminology
B. Enter: The Ninja
II. AbilitiesA. On-GCD
B. Off-GCD
C. Ninjutsu
D. Cross-Class
1. Pugilist
2. Lancer
E. Heavensward Abilities: Details
1. Smoke Screen
2. Armor Crush
3. Shadewalker
4. Duality
5. Dream Within a Dream
III. Ninja R&DA. Theorycrafting!
1. Mathematical Formulae
2. Enemy Level
3. Attack Min/Max Range
4. Potency
5. Auto-Attack
B. DoT Effects
1. Shadow Fang
2. Mutilate
3. Doton
4. What about clipping?
C. BiS Loadout
D. Goad!
1. Do
2. Don’t
3. Please Don’t
E. Rotations!
1. Main Combos
2. Base Rotation (Single-Target)
3. Example Rotation (Multi-Target)
F. General Tips, Tricks, and Extras
1. Single Target Extras
2. Multi-target Extras (>= 3 enemies)
3. Huton
4. Raiton vs Fuma Shuriken
G. PvP
1. Where do I fit in as a ninja?
2. Strafing
3. Crowd Control
4. PvP Abilities
5. Tactics: Communication is Key
IV. Credits and Sources
V. Changelog Section
Start of Discussion
I. Introduction!
This is Leggerless dropping in with the one-stop, tourist-friendly Ninja guide! I went on a nostalgia trip back to my FFXI days with the Samurai and Ninja and decided “It’s time to be the ULTIMATE NINJA WARRIOR!”
I invite whomever reads this to join me on a journey in “Ninja: Heaven-Sword.” I shall cater to those who are new to FFXIV, starting out as a ninja, and veteran ninjas. There’s even a slice of pie for you theorycrafters as well. Let's prove to the FFXIV community we’re a DPS class that’s fun to play and worth the time. Your contributions and discussion are instrumental for this goal.
Terminology
GCD: Known as “Global Cooldown.” The recast timer for many abilities on all classes. The standard value is at 2.50 seconds and decreases as your skill speed increases.
DoT: Damage over time. Skills that do damage after initial activation fall under this category. Examples are Mutilate and Shadow Fang.
AoE: Area of effect. Any ability that affects multiple targets within a given area, whether that is on targeted ground or around the caster. Example is Katon.
Enmity: Used interchangeable with threat, hate, or aggro; this is a measure of how much an enemy sees you as a threat. If you gain too much, the enemy will target you instead of another party member.
”Clipping:” Applying a DoT effect while it is still active on the enemy. It’s typically advised to avoid doing this. Clipping also refers to moving when a non-instant spell cast is at ~90% completion; upon moving, you are still able to finish the action.
Cooldown: The time it takes before you can use a particular ability again. Term is interchangeable with “Recast Time.”
Animation Lock: The unlisted time it takes for you to be able to cast another spell right after your first cast. FFXIV:ARR likes to play out the ability animation after each use; it adds flair (or “FABULOUS”-ness) to your ability. This value hovers somewhere around .5 - 1 seconds; Animation lock time is different for each skill, but the difference is small.
Ability: A spell that your class/job may use. Interchangeable with weaponskill or skill.
Enter: The Ninja
A ninja is a warrior in the shadows; a silent assassin who takes down their enemies without drawing too much attention to themselves. In FFXIV:ARR, you are a DPS class. A damage dealer, a drunk driver; interpret it however you will, but your main objective is to take down your enemy swiftly employing the methods available to you whether it be by sword or car. In order to become a ninja, you must have a level 30 Rogue, a level 15 Pugilist, and have completed all of the Rogue quests. As a ninja, the two classes you may sub from are Pugilist and Lancer.
Going back on the note that you are a DD, remember these particular pointers below:
1. Learn the mechanics of a fight. Say something like “Hey guys, first time here” at the beginning of a dungeon run so the other group members know and can offer to teach you. Watch an example fight via Youtube if needed (if you’re into doing that sort of thing). Some people may not be too willing to carry you in the group if you don’t know what you’re doing!
2. Avoid the reddish-orange circles and paths that enemies make appear on the ground. You can’t do damage if you aren’t even alive to dish it out!
3. Avoid pulling aggro from your tank. Look at the indicators to the left of a target’s name. General rule of thumb: If it is a red square (100% threat): Stop what you are doing, let the tank get threat, and hope you don’t die.
If it is a orange triangle (>=75% threat): Be cautious in going all-out in your damage. You’re at the tipping point.
If it is a yellow triangle (>=50% threat): Keep an eye out for any sudden changes, but you are free to carry on with your rotations.
If it is a green circle (<50% threat): FIRE AT WILL!
4. Avoid bashing the tanks/healers without good reason. They’d be more than happy to let a mob tear your face off for a free chuckle if you push them to do it. I play a tank and healer class too; I always love playing out these scenarios in my head.
I am a tank. What do I do if a ninja appears in my group?
Treat a ninja like you would any other melee dps.
If you do not know how to do that: keep the target(s) facing one direction for as long as possible. If you, the tank, are constantly moving around the mob you are holding threat on, then all of the melee classes have to move as well in order to properly execute their attacks. It’s a hassle for the entire group, not just one person.