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  1. #1
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Khemorex View Post
    probably but it would require high quality textures , it might look weird if the armor stretches to much ^^

    then mulitply that with all of the armor models currently in game , that would be a lot of work :P
    It would also take a lot more processing power to get everyone's custom sizes to display correctly at the same time in a crowd.

    Look how laggy Besieged was in FFXI ^^;
    (1)

  2. #2
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by dejiko_san View Post
    Bah limits
    Since they seemed to have carried over some designs etc. 1-to-1 though, that may imply SOME assets still exist as I doubt they created EVERYTHING from scratch (why do that when some work has been done for you?). They maybe didn't keep the engine, but textures etc. may still exist somewhere.

    Quote Originally Posted by dejiko_san View Post
    It would also take a lot more processing power to get everyone's custom sizes to display correctly at the same time in a crowd.

    Look how laggy Besieged was in FFXI ^^;
    Not sure if it would require a whole lot more, to be honest. Depends how it is implemented though.
    (2)

  3. #3
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Frowny View Post
    Since they seemed to have carried over some designs etc. 1-to-1 though, that may imply SOME assets still exist as I doubt they created EVERYTHING from scratch (why do that when some work has been done for you?). They maybe didn't keep the engine, but textures etc. may still exist somewhere.
    The dev team probably still have some old graphics but they would most prob re-compress and optimize anything they brought back. No use for a flower pot that is as graphic intensive as a player's model heheehe

    You were even prompted to redo the character config even if you wanted to reuse the same character model.
    (2)

  4. #4
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    @Lewtskie I thought they made an entirely new engine and more or less abandoned the one used in 1.0.

    Quote Originally Posted by dejiko_san View Post
    The dev team probably still have some old graphics but they would most prob re-compress and optimize anything they brought back. No use for a flower pot that is as graphic intensive as a player's model heheehe

    You were even prompted to redo the character config even if you wanted to reuse the same character model.
    Oh, I meant textures not models lol. The models... maybe some sprucing but not obscene like 1.0. Textures you could get away with bumping the quality without killing a computer.
    (0)

  5. #5
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Frowny View Post
    Not sure if it would require a whole lot more, to be honest. Depends how it is implemented though.
    No, the engine they kept, and recycled what they could and made adjustments as necessary. The very reason models were trimmed was because the engine from 1.0 wasn't the best.

    Individually, the processing to keep meshes and rigs in line while models are in motion doesn't take much at all. But as you apply that to dozens of character models in a given zone, performing exaggerated motion with kneeling while crafting, dances, etc. all at once then it becomes a serious issue. When they designed the engine for 1.0 they didn't consider that, and it had huge impact for players.
    (0)

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