Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 64
  1. #11
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Flash should do damage!
    (1)

  2. #12
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    just give PLD's give holy and call it a day /sarcasm

    And yeah, we really need some sort of AoE something short of Circle of Scorn
    (1)

  3. #13
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SpookyGhost View Post
    Though I can agree with this, Cure still suffers from the same hangup that Clemency has - a cast time. Hopefully Clemency gets a change in 4.0, though.
    I'm fine with the cast time, but it'd be nice if it didn't break combos.
    (1)

  4. #14
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    PLD should not get a gap closer, and neither should WAR. It is balanced because DRK is the one tank that can't protect from knockback (PLD has tempered will, and WAR and holmgang)
    (4)

  5. #15
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lambdafish View Post
    PLD should not get a gap closer, and neither should WAR. It is balanced because DRK is the one tank that can't protect from knockback (PLD has tempered will, and WAR and holmgang)
    I do feel that all tanks need to have a some sort of gap closer. DRK can cheese Scrapline during Faust add in A9S because of Plunge, WAR/PLD can't get that kind of result, making DRK really good once you get the hang of it. Another few uses for Plunge in current Savage are Green Charges plunging in A10S, solo tanking Laser X Sword in A11S and Temporal Stasis in A12S. Plunge is pretty much this button you want to play around to get that almost perfect uptime on boss.

    Sadly still something I want to practice more myself, time to time always just using it on CD and I look dumb having to run to boss because I can't hold Plunge for 5 secs or so.
    (0)

  6. #16
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sarcatica View Post
    I do feel that all tanks need to have a some sort of gap closer. DRK can cheese Scrapline during Faust add in A9S because of Plunge, WAR/PLD can't get that kind of result, making DRK really good once you get the hang of it. Another few uses for Plunge in current Savage are Green Charges plunging in A10S, solo tanking Laser X Sword in A11S and Temporal Stasis in A12S. Plunge is pretty much this button you want to play around to get that almost perfect uptime on boss.
    While I agree that plunge is good, this is not a reason for all tanks to need one. Holmgang and Tempered Will can also be used to cheese mechanics (especially on Sophia, not sure about alex as I haven't done it), which allows similar increases in uptime as plunge because the boss isn't moving around the arena as much. The solution is not to give a gap closer, but to expand on these skills to give them more uses than they currently do.
    (1)

  7. #17
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    If 4.0 is doing significant overhauls to skills and toolsets then what would or wouldn't be balanced for the current game might not matter at all.
    (1)

  8. #18
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lambdafish View Post
    While I agree that plunge is good, this is not a reason for all tanks to need one. Holmgang and Tempered Will can also be used to cheese mechanics (especially on Sophia, not sure about alex as I haven't done it), which allows similar increases in uptime as plunge because the boss isn't moving around the arena as much. The solution is not to give a gap closer, but to expand on these skills to give them more uses than they currently do.
    In A10S, Tempered Will and Holmgang can be used to cheese any short ranged red segment of a Single/Double/Triple Charge which usually leads to no need to disengage from the boss.

    The biggest limits to Tempered Will use in most fights is that knockbacks are either completely avoidable at no loss of DpS or come multiple times in a three minute period.
    (1)

  9. #19
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    In A10S, Tempered Will and Holmgang can be used to cheese any short ranged red segment of a Single/Double/Triple Charge which usually leads to no need to disengage from the boss.

    The biggest limits to Tempered Will use in most fights is that knockbacks are either completely avoidable at no loss of DpS or come multiple times in a three minute period.
    But you probably would rather use holmgang to cheese the tank prey mechanic so you don't have to disengage during the tank swap. I think running away from the prey would cost you more gcds than disengaging for the "out" charge.
    (0)

  10. #20
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    The biggest limits to Tempered Will use in most fights is that knockbacks come multiple times in a three minute period.
    This is the biggest issue I find with tempered will, it really isn't so great as to warrant a cooldown as long as sentinel's. And any situation where it can be used tactically happens more times than it's CD. The only time I ever use tempered will tactically was shiva if she targeted me with the knockback arrow, since the chances of that happening multiple times was slim. And Sophia for the knockback + thunder II, since it only happens once.

    Its just one of those moves that's too situational. It either needs to be improved to warrant the CD or have the CD reduced to improve the situational usability.

    E.G. If it removed all esunable debuffs and made you immune to all esunable debuffs for the duration including draw in and knockback, that would immediately make it worth the 3min CD and vastly improve its usability outside of niche mechanics.
    (0)
    Last edited by Cabalabob; 11-10-2016 at 10:40 PM.

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast