Quote Originally Posted by Lan_Mantear View Post
Sorry to break it to you, but if 5 minutes adversely affects all of that for you. You probably didn't have time to run that duty to begin with. Considering, raids can potentially last 90 minutes.
I see, but I'm afraid breaking it like this is a bit too semplicistic and incorrect. A gathering node can disappear, so it's not that impossible.
As far as raid are concerned, if I decide to do a quick A10 normal 30minutes before my raiding time I don't see why I should avoid it just because people might not roll? People do this even on HM primal (forcing the rest of the party to stay there until the end if they want the weapon for glamour or desynthesis or company credits). You see how much this trend is spread?

Anyway, I do see your point: you want to exploit the loot timer so you'll have more chance to obtain the loot you are after and you do this because of reasons (and a few of them are understandable and shared by all of us). You have a necessity and you have found a way to satisfy it, still this doesn't mean that your exploit is right or justified.

Furthermore, why should your frustration at the looting system be more acceptable than my frustration at wasting time doing nothing in an instance? Back in 2.X, people complained because the loot system and distribution in 24men raid was bad (people left if they didn't drop what they needed, the RNG was bad and limited because we had only 4 loot instead of 8 etc). Then in HW SE increased the drops to 8 per raid, the RNG is still bad but it's still a small improvement. I guess they need to think of something even for the 8men normal raid like Alexander or whatever will come in Bloodstorm.