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  1. #1
    Player
    Renik's Avatar
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    Aug 2013
    Location
    Limsa
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    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    I don't think questing have changed much since the first MMOs besides quest marks on NPCs and map markers, what makes a quest good or bad is the writing and its gameplay.

    This questing system will be here as long as there's enough people who enjoy it. But this does not conflict with what the writer of the blog wants. The perfect system would be one that uses a traditional questing system to tell a story, that will be equal for everyone, and a different system for sidequests. Here's where we face the problem...

    Someone said the writer just wanted MMOs to be like SAO anime/novels , that's provably true, but not wrong, in SAO, or in the ALO saga to be exact, the hero plays a game ruled by an AI capable of creating unique quests and altering the world based on said quest.

    This AI system should and must be the dream and goal of every MMO developer, and it's the only solution to give players unique experiences. The first title who tried to achieve something like this was Everquest Next, they failed, but not only because of the difficulty of the task, they failed, because daybreak who was in charge of the development, was not prepared to face the difficulty of creating this new system, but this is a discussion for a whole different topic.

    Regarding the future of MMORPGs, yes VR is the future, and gamepad will provably gain popularity, but 14 years ago we could play lineage II and FFXI with a gamepad, so action is not the only compatible system with VR, may be action will end being the default system once we can control videogames with our minds, but that's still far.
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    Last edited by Renik; 11-05-2016 at 01:31 AM.

  2. #2
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Renik View Post
    I don't think questing have changed much since the first MMOs besides quest marks on NPCs and map markers, what makes a quest good or bad is the writing and its gameplay.
    This is very true, and there is a habit in the MMO industry (though there are some exceptions) to not hire actual writers but rather promote game devs who think they can write and have "such awesome ideas!!!" to the job. >_<

    That is what I've been told by folk in-the-know, at least.
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