This article is not about the toxicity of questing, or modern MMORPGs, it more about the toxic expectations of the author. I could have stopped reading when I got to this part;
...because that encapsulates the nature of the complaint.This means that all MMO players will complete the same quests and be hailed as heroes by the same NPCs, it takes away the chance for the player to properly feel like a hero when xXxSephiroth07xXx has completed the same exact quest and gained the same exact reward.
The trouble is, that this is exactly how all games work. No game that has 600,000 + active players can uniquely reward each player for stumbling over the same quest line. They will all get the same reward and achievement. The only way not to do this is a completely randomized reward structure and quest-line, which IMHO leads to a complete lack of coherence within the game.
The selfish, whiny attitude that complains that they are not the only hero, or the idea that some other player being able to achieve the same thing detracts from your own achievement says more about a person's sense of self worth. Validating yourself on the basis of some virtual achievement is doomed from the start. Someone else will always achieve the same thing. Howe about taking satisfaction that *you* were able to do it yourself, rather than whether or not someone else could?
The selfish and entitled attitude that says I should be the hero and no one else can achieve the things I have achieved is truly toxic. I mean, what does that player expect to happen, the quest that they beat is no longer available for anyone else. So the developers are supposed to make this stuff for a single individual to overcome and disable it after that? What kind of person holds onto that kind of expectation? Yet that seems to be to be one of the primary planks that this article uses.
Almost as if to re-enforce my view of the article's author, they later include this gemSo, is this what it's really about? Players wanting others to look up to them? Egotistical, entitles and selfish, these are not good things in a social context like an MMORPG. And yet this author talks of the toxicity of questing all the while displaying a toxic attitude towards others.Real "heroes" will be born, skilled players that others can look up to.
Irony isn't a strong enough word for this, but it will have to do.
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