Quote Originally Posted by Fyrebrand View Post
I don't want to oversimplify, but what if Mind and Int were just combined into one stat, with spell potency balanced accordingly?
Depending on what your take on balance is, this would allow SMN and BLM to use Physick at full potency. I wouldn't really have a problem with this, tbh, I love the idea of DPS having more options to blur the lines between DPS and support that aren't "this deals more damage," but the game itself isn't built like that, and I get the feeling Yoshi P would never allow DPS to heal or do more than what SMN can already do.

I have to disagree with your opinion on Cleric Stance. It is kind of a hassle, but, as with everything in this game, the skill it requires is not particular dexterity, it's just awareness and knowledge of the fight. The limitation it imposes on healing and the 5-second CD make it a way to punish poor decision making. It also punishes unfortunate situations in which other party members stand in the bad or a tank dies, and unable to foresee this, you entered CS and whoever needs healing is then fucked for the next 5 seconds. Quite honestly the risk-reward mecanic of that 5 sec CD is one of the only things that make healer DPS interesting, considering our DPS "rotation" is spamming the same attack over and over and DoT upkeep.