I'd be in favour of getting rid of Cleric Stance, if it means boosting our base damage to compensate. Why do we need this extra button to toggle on/off constantly? As a healer, I feel like I'm doing a good job when I'm able to balance keeping my party comfy with finding opportune moments to throw in some damage. I NEVER say to myself "Oh man, what a great Cleric Stance I just did." It doesn't even feel like a real action my character is doing; it feels like I'm toggling UI options. It's basically a confirmation box you have to click OK on, like "Are you sure you want to do damage?" "Are you sure you want to heal?"

I guess you could argue that remembering to hit that extra key every time you swap back and forth is some measure of "skill"? I dunno, do any of you feel "skillful" at Cleric Stance? Personally, I just find it to be an annoying hassle, and probably a large part of why some healers feel reluctant to contribute meaningfully to damage.

Quote Originally Posted by Masekase_Hurricane View Post
I don't think any healers should of needed Cleric Stance in the first place, as our damage should of come directly from our MND stat instead of INT.
I don't want to oversimplify, but what if Mind and Int were just combined into one stat, with spell potency balanced accordingly? Is there any real reason we need to differentiate? In most Final Fantasy games, we just have a "Magic" stat, and that seems to work just fine.