There are times where being able to heal my self even slightly more than a potion would have saved me from unavoidable damage. Given my relatively low defenses as a MCH and complete inability to heal compared to others, WHAT is the point? Not 'why' can't I heal, that answer is technically obvious. Why was the decision made to not give MCH the option in particular? They could have easily combined numerous skills together thus giving them the 'space' to give them their own self heal as a job skill, they chose not to.
Honestly, I want to see Hypercharge Overhauled significantly. Most of the MCH's power comes from it, and it's a binary boring ability to use. It's so powerful that it prevents the rest of their kit from being too useful/good/interesting because otherwise MCH would be too good.
I think you misunderstand. Baseline, I meant to make it baseline so as to avoid having to cross class it in the firstplace. I think a large rework to TP functionality in general would go a long way to differentiating the physical dps classes. Rather than MNK being the sole job to worry about TP through a method other than Invigorate.
I don't think just adding the cross class skills as is would help the system feel rewarding or interesting. If 4/5 slots are just obvious, the system may as well not even exist.
I think it was obvious that I meant this would effect the classes that do not already have them. MCH is basically forced to cross class three big DPS cooldowns for their rotation, B4B, Raging Strikes, and Hawk's Eye, making any of those role specific would be no boon to them, they already have them, that's the problem with these skills for MCH.
In raids the most likely thing to kill a DPS player is unavoidable magic damage. These cooldowns do not mitigate this type of damage at all. Shade Shift has a practical application for multiple situations, Featherfoot and Keen Flurry do not.
SMN doesn't use Titan in any content that can be considered difficult. (And I think anything worth complaining about with the system as is, only begins to reach that point in difficult content)
BRD has the 2 that are mostly useless, and Second Wind which is nice but is barely a defensive cooldown,
MCH is the main problem here.
Why do no other DPS classes have abilities like Fist of Stone, Mana Wall, Shade Shift, or even Apocatastasis? Actual defensive options that you can use in response to damage? Instead Square thinks stuff like Feint or Haymaker are somehow acceptable, despite being literally worthless in most content, as things are immune to slow.
Eh, yeah, on second thought just revise sprint. Yes, Hypercharge is pretty much the single most powerful, overbuffed, absurdly useful skill in the game in some raid comps.



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