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  1. #25
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    - Even if, say, the MCH had the highest raid dps contribution of any job in the game? Which it does in an all-physical comp? I'm not saying that its potential contribution should in any way forbid that, but let's go ahead and consider that it's about the least painful cross-class cut-off it could have, and that the job is technically doing fine without it. What mechanically forced use of Second Wind could a shield not cover?
    There are times where being able to heal my self even slightly more than a potion would have saved me from unavoidable damage. Given my relatively low defenses as a MCH and complete inability to heal compared to others, WHAT is the point? Not 'why' can't I heal, that answer is technically obvious. Why was the decision made to not give MCH the option in particular? They could have easily combined numerous skills together thus giving them the 'space' to give them their own self heal as a job skill, they chose not to.
    Honestly, I want to see Hypercharge Overhauled significantly. Most of the MCH's power comes from it, and it's a binary boring ability to use. It's so powerful that it prevents the rest of their kit from being too useful/good/interesting because otherwise MCH would be too good.

    Quote Originally Posted by Shurrikhan View Post
    - Making a skill baseline has zero effect on button count. It just means you get and equip the necessary skill earlier. If the cross-class pool is not reduced from 5 to 4 to compensate, which would slightly reduce your options in the few cases in which Invigorate would not have been necessary, then it actually increases the button count, by one.
    I think you misunderstand. Baseline, I meant to make it baseline so as to avoid having to cross class it in the firstplace. I think a large rework to TP functionality in general would go a long way to differentiating the physical dps classes. Rather than MNK being the sole job to worry about TP through a method other than Invigorate.

    Quote Originally Posted by Shurrikhan View Post
    - At present, melee have access to two skills which are arguably more "melee-like" in that they recharge faster (albeit with a more minor benefit), and one of them has an element of risk.
    I don't think just adding the cross class skills as is would help the system feel rewarding or interesting. If 4/5 slots are just obvious, the system may as well not even exist.
    Quote Originally Posted by Shurrikhan View Post
    - It would be a massive dps increase (by which I really mean a little over a 2.2% increase) only to those who do not currently have access to it. If you mean "passive" then it would be a dps loss to the otherwise stacked use of the ability in the high-dynamics jobs who can presently use it.
    I think it was obvious that I meant this would effect the classes that do not already have them. MCH is basically forced to cross class three big DPS cooldowns for their rotation, B4B, Raging Strikes, and Hawk's Eye, making any of those role specific would be no boon to them, they already have them, that's the problem with these skills for MCH.
    Quote Originally Posted by Shurrikhan View Post
    - Because they're viable options, in irregular situations, to the few jobs who can use them. They could be a lot better.
    In raids the most likely thing to kill a DPS player is unavoidable magic damage. These cooldowns do not mitigate this type of damage at all. Shade Shift has a practical application for multiple situations, Featherfoot and Keen Flurry do not.
    Quote Originally Posted by Shurrikhan View Post
    - One because it's a caster with a floating rock pet that provides little personal synergy. The second has three defensives. And the last because of the 2 cross-class classes limitation.
    SMN doesn't use Titan in any content that can be considered difficult. (And I think anything worth complaining about with the system as is, only begins to reach that point in difficult content)
    BRD has the 2 that are mostly useless, and Second Wind which is nice but is barely a defensive cooldown,
    MCH is the main problem here.

    Why do no other DPS classes have abilities like Fist of Stone, Mana Wall, Shade Shift, or even Apocatastasis? Actual defensive options that you can use in response to damage? Instead Square thinks stuff like Feint or Haymaker are somehow acceptable, despite being literally worthless in most content, as things are immune to slow.
    Quote Originally Posted by Shurrikhan View Post
    - Just revise Sprint itself. To make a new skill just to make using Sprint feasible would be to take up two button slots for the effect of one, and without even the potentially enjoyable button-flow of other redundant skills like Power Surge.
    Eh, yeah, on second thought just revise sprint.
    Quote Originally Posted by Shurrikhan View Post
    - Even if, say, the MCH had the highest raid dps contribution of any job in the game? Which it does in an all-physical comp? I'm not saying that its potential contribution should in any way forbid that, but let's go ahead and consider that it's about the least painful cross-class cut-off it could have, and that the job is technically doing fine without it. What mechanically forced use of Second Wind could a shield not cover?
    Yes, Hypercharge is pretty much the single most powerful, overbuffed, absurdly useful skill in the game in some raid comps.
    (1)
    Last edited by CosmicKirby; 11-01-2016 at 04:21 PM.