
Originally Posted by
CosmicKirby
Speaking from a MCH perspective:
-Second Wind is a Must, Mch is the only class/job in the game with literally no option to heal themselves except for a potion.
-Invigorate being baseline opens up the few DPS classes that don't have it to culling their buttons a bit, gaining more space for new things.
-I feel Raging strikes should either become universal, or they need to consider separating the DPS roles as they are (Melee, Ranged, Magic)
- As is, making Raging Strikes and Hawk's Eye baseline would be a massive dps increase for some jobs, whereas others (Like MCH) Would be getting no dps increase at all for the exchange and would have to be compensated for elsewhere.
- On a similar note, why are Featherfoot and Keen Flurry here?
- On another related note: Why do SMN, BRD, and MCH have no defensive options? (Sans the aforementioned Keen Flurry) Combine this with BRD and MCH having mediocre defense for both magical and physical, whereas every other job has at least one being relatively high.
-Add a new skill that let's all physical dps Sprint without burning TP, you can make it less effective even, but it's just a boon that Casters have that makes little to no sense to keep exclusive to them. (This stands out TERRIBLY on MCH, as it is their sole option for a movement skill, as Blank is supposed to replace Repelling Shot)