You assume they have to sit there and take cleaves, nor have a means to deal with them.
No, why would they do that?
Again, you're jumping to conclusions. Who says it has to have high DPS only? (Not that its bad for a DPS, nor was I suggesting what their support utility would be.)
Very VERY few attacks are like this, and of course, that doesnt mean there isnt a work around for that. I can go into detail at the bottom. Plus a players lack of skill doesnt mean we should never require them to do anything that requires effort.
Skills to mitigate dmg, obviously, all DPS have something, and I'd be fine with having higher defense like DRG, with higher HP/mitigation effectiveness.
I dont see why they lose DPS skill slots. Nor do I see a problem with a DPS having near tank like playstyle/abilities, w/o the actual ability to hold hate.
What you said is like saying "A PLD is a WHM, but worse, because a real healer doesnt run out of MP with just 3 cure casts (Clemency) to heal?" Sometimes there is variation, and finding ways to use that variation brings new playstyles and less copy/paste classes. I love DEFENSIVE play styles. I find offensive playstyles boring. I find mitigation more interesting that an attack buff. So if you balance a DPS to mitigate dmg to keep itself at its best, then I'd love to play such a class. Maybe YOU wouldnt, and that is fine, not every class is meant to be the same.
Would never suggest that, If anything the idea is to not stand in front of the boss when you DONT have positionals (and using a buff to remove positionals occasionally. Though a penalty to attacking from behind would most likely remain)
Who on earth would ever suggest this, w/o some sort of "stacks" to make spells intant cast, to encourage melee skills before spells?
You're half right, but not quite.
Honestly the most clever thing you've mentioned so far, as this might be a way to stack mitigation and make this class too broken, which is the only part I'd agree to rethink the design. (Nor have I already thought of a way ahead of time to deal with this.)
Solution, Dodge more.
If you are the creator, there is ALWAYS a way to make unique builds work. Stop trying to suggest something couldnt ever possibly work, just because you cant think of how.
1,2,3 combo, 3rd combo, more dmg from the front +10 potency. you can deal w/o doing it. (Looking at Dark Arts as an example, where you have the ability to use the MP for more potency, but you dont always do it. Sometimes you need to space it out, and wait till you have the MP for it. In this case, the Mitigation for it.)
all 3, hit from behind effect: lose a stack of honor.
Honor: raise accuracy from the front and +1% DPS per stack (lets say 3 cap for now)
side ability: base dmg and gain 1 stack of honor.
In short, stay on the side of the enemy, move to the front for a single attack.
Mitigate it before you walk in front of them, such as an utsusemi like ability, move back.
Stronger mitigation, for times you plan to stay in front of them longer, to lower enmity, but raise mitgation.
Is it really that hard to imagine work arounds for these issues?
(I also intended more -enmity in the class, liek an "anti tank" Stance, to prevent them acting as OTs or something too broken. Along with weaker AoE on par with NIN or something. Which requires more support on their part, etc, so on, and so forth.)




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