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  1. #11
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    MCH has no DPS loss using promotion
    I m wondering any time, where this misinformation actually come from. Its definitely not true.

    Both turrets will not doing ANY damage when they are in their mana-/tp-regeneration-mode. That means you re losing about 13-15% of your DPS while recovering mana for other people.

    @Eul: Love your sig. Cannot be unseen xD
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #12
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Remedi View Post
    Afraid to say that turrets do not fire while under promotion as such they do have a dps loss during it (by how much I'll let a MCH main fill that one)
    No, they lose the auto attack under Promotion, MCH doesn't take any % loss having the turret out at all. Even with Gauss Barrel, if a MCH has the turret out they gain back their auto attack.


    Quote Originally Posted by Caitlyn View Post
    I m wondering any time, where this misinformation actually come from. Its definitely not true.

    Both turrets will not doing ANY damage when they are in their mana-/tp-regeneration-mode. That means you re losing about 13-15% of your DPS while recovering mana for other people.
    EDIT:
    While the auto does make a % yes, promotion doesn't weaken any weaponskill damage output, which is what I should have stated, so that's my fault, regardless though BRD losses the auto and also gets hit with a 10% reduction of damage across the board for Ballad and Paeon. So if we were to math using 13-15% auto loss on MCH, a BRD losses 23-25% for the same skill. A MCH still gets to keep their auto with GB on by just using the standard Rook, so even in that case a MCH potentially nets 45% more damage using GB which is the same skill as WM.
    (0)
    Last edited by Jetstream_Fox; 10-31-2016 at 09:40 PM.

  3. #13
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    No, they lose the auto attack under Promotion, MCH doesn't take any % loss having the turret out at all. Even with Gauss Barrel, if a MCH has the turret out they gain back their auto attack.

    EDIT:
    While the auto does make a % yes, promotion doesn't weaken any weaponskill damage output, which is what I should have stated, so that's my fault, regardless though BRD losses the auto and also gets hit with a 10% reduction of damage across the board for Ballad and Paeon. So if we were to math using 13-15% auto loss on MCH, a BRD losses 23-25% for the same skill. A MCH still gets to keep their auto with GB on by just using the standard Rook, so even in that case a MCH potentially nets 45% more damage using GB which is the same skill as WM.
    MCH and BRD here. Both still have very close DPS when they are both using Ballad/Promotion. Difference is BRD's DPS is not dependent on a turret to give 15% of it's DPS. It already has it without an external source of DPS. If the turret is gone, the MCH rather in GB stance or not is losing 15% of their overall DPS.

    You should probably check how these numbers work.
    (4)

  4. #14
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Jetstream_Fox View Post
    I'd completely scrap BRD
    Why? BRD is perfectly fine as it is now. D: I love my BRD, and don't want it to change so drastically. It was a bit to get used to 50-60 BRD (though now I love it and feel naked without my 52-60 skills). Don't know how I would feel if they reworked the entire job, though SE probably won't.

    For starters I'd make one universal song that restores both TP and MP, add no DPS loss (MCH has no DPS loss using promotion)
    This is incorrect. MCH lost their turret's auto-attacks when their turret has been promoted to restore TP or MP. A MCH's turret makes up about 15% of their overall DPS, GB or no GB. So, to say that they don't suffer a DPS loss is incorrect. BRD loses 10% overall DPS when playing Mage's/Army's. Already less DPS loss than a MCH.

    Add a song for nonmagical debuffs to pair with Foes Requiem.
    This I can get behind. I would love to see a song that affects physical resistance of bosses. I don't think they would ever combine Foe's to do both (would probably consider it "too OP, must nerf"), but I would love to see a separate song integrated into a BRDs toolkit to give a boost to physical damage dealers, and not just casters.

    Remove Wanderers Minuet.
    Afraid to say that it's not likely they'll remove it. Especially since the developers consider it one of a BRDs "Tricks of the Trade" (as listed in the official lorebook). I personally don't mind and love my WM. I feel stronger with it (and it was a DPS increase for BRD, since it augments our damage enough to replace the loss we suffered from losing auto-attacks, and more), and would prefer them to keep it. Most BRDs that dislike WM so much are the one's who complain about lack of mobility, but there is absolutely no reason to run amok around a boss's arena, or endlessly be kiting mobs. The cast bars don't bother me, as I play healers a lot of the time, and are used to cast bars. I still manage to dodge attacks, and upkeep my DPS just fine with WM on (I know some BRDs stance-dance, but I don't think it would be that effective, considering the recast on WM, and the fact that your damage will go down significantly by taking it off--and you lose access to Empyreal Arrow).

    Rework Flaming Arrow to replace WM, make it so it is a toggled buff similar to Fists of Fire, it would take away auto attacks and remove cast bars.
    Wide Volley would be reworked into a ground placed AoE.
    Rain of Death would remain free cost, but have a 10 second CD and only usable under reworked Flaming Arrow.
    Care to elaborate on this? Flaming Arrow is our ground AOE. Why should it be reworked into a buff like Fists of Fire? They aren't close to being similar. I'm curious to know why you would want this change. Wide Volley, while it costs more TP than Quick Nock, I find more effective because I can still keep a distance from mobs, and not have to worry and make sure they're in my AOE cone. But this is just me. I also don't see how restricting Rain of Death would be better than it is now. I know some have complained about it sharing a recast timer with Bloodletter, but I don't really understand that complaint--if proc, RoD if 3+ mobs, Bloodletter if there's only 1-2. It's essentially a free AOE, and it gives an evasion down debuff on all mobs that it hits. We already have Empyreal Arrow and Iron Jaws restricted my WM (understandable, given that we should be using WM by the time we get both)--I don't like the idea of restricting another skill.

    Iron Jaws would restore Straight Shot as well as Venomous and Wind, but it would not be given critical Straight Shot damage if Straight Shot procs and Iron Jaws is used.
    To have Iron Jaws refresh 2 DoTs and a self-buff, SE would probably say, again, "too OP, must nerf." And are you saying that if it did refresh all 3, if Straighter Shot just so happens to proc during the refresh (we all know how Straighter Shot loves to pick the worst times to proc), we lose the proc? Or just that the refresh won't be critical, and we get to keep our proc to use at a later time?

    POSSIBLY
    Give Voice of Valor (HP regen) Rentless March (Decrease CD timers) and Voice of Fortitude (damage resistance) as Jehantel uses these in the 2.0 BRD story.
    I would like to see some more song options for BRD. An HP regen song would be nice--make the regen less potent than a healer's Medica II/Aspected Helios AOE regen tick, and reduce DPS dealt by 10% like the rest of our songs (sans Foe's), and I think that would satisfy SE into not wanting to nerf it. I mean, for the longest time, BRDs did have healer LB, so. ;p
    (2)
    Last edited by HyoMinPark; 10-31-2016 at 10:53 PM. Reason: character limits....
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #15
    Player
    Jinglybell's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Myori Mittens
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Repelling shot needs to be changed. Before minuet was tacked on to bard id use it all the time. Now I pretty much only use it in pvp to try as a last ditch effort of escaping melee limit break (and it rarely works because my or the opponents ping)

    As it is in PVE you cant use it with minuet because you have to run up to the mob then it and it delays your next action because the server still thinks your moving and you cant cast your next arrow.
    I mean im not a peen bard maybe im missing some cool use for it at 60, but im just not seeing it.
    (1)

  6. #16
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Jinglybell View Post
    Repelling shot needs to be changed.
    Tbh, I am not in the habit of using Repelling Shot, and I main BRD. Not only because it interrupts my next attack when I have WM on, but also because of an unfortunate incident involving Repelling Shot right off the platform of Titan that I can't quite seem to let go just yet. 83 As much as knockbacks can annoy me (if I'm tank or melee), I think SE reworking Repelling Shot into something similar to a MCH's Blank Shot would be far more effective, especially with WM. That way, you aren't pushed back, and it won't interrupt your next attack.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #17
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ilenya View Post
    What purpose does the SCH Leeches trait serve if it can't be pre-cast for the shield? Because as is it is basically saying "Stop a detrimental effect...but cannot stop one unless one is already used."
    You are right a preshield might be better, but i didnt want it to feel OP or encroach on Wardens Paean. But if no one else thinks that makes them more OP i am all for it.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #18
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    On the subject of MCH, I'd love a mode that will let my turret be on "follow" mode. Nice little touch that would keep me from having to deploy my rook turret all over the place. Only question would be how to make it easy to use, considering we already have a toggle for promotion.

    I'd also like the damage portion of some of our status effect abilities removed, so that they stop being required parts of the "rotation". It feels somewhat stupid to use silence or whatever for the damage instead of the effect.

    The mechanic of keeping up the Hot Shot buff feels more annoying than anything. Just scrap it entirely. Also Rend Mind and Dismantle need to be reworked. The debuffs are too small to ever be used regularly. And also Rend Mind has one of the best firing animations of all the MCH skills. Switch it with Slug Shot.

    And also just for fun, let Clean Shot have a chance to proc Split Shot.
    (0)
    Last edited by FaileExperiment; 11-01-2016 at 03:03 AM.

  9. #19
    Player
    Beskar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Beskar Silverfrost
    World
    Odin
    Main Class
    Pictomancer Lv 100
    Get rid of potency on stuns and silences. No need for it as they should only be used for that and nothing else.
    (2)

  10. #20
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    A gap closer + stun for ninjas.
    (1)

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