Quote Originally Posted by Ultimatecalibur View Post
I actually think that Triple Berserk Fell Cleave was unintentional. Without Client/Server latency from long distances (a situation the expansion was likely tested in with the QA team being in/near the server building) and on paper, 3FC every 90 seconds is impossible without a GCD of 2.22 or less. This latency problem is likely what also caused problems for WM and other abilities at release.
All you need is a 9-hit Berserk speed while minimizing non-stack GCDs (dropping Fracture and obviously not starting on Heavy Swing).

Quote Originally Posted by Lyth View Post
I've seen suggestions for a Intermediate version of the Beginner's Hall. That's something that could be useful, if designed with player feedback. The problem with tutorials are that they are an open loop design, and real players will always have an easier time troubleshooting exactly what you need to work on from watching you play. It's fairly straightforward to "spectate", if there's a player you want to study. Guides on fight-specific optimizations are rare, but you can figure out quite a bit by watching someone play.

They could also modify the GUI to help players track things like buffs/debuffs/DoTs. That may also emphasise their importance to newer players.
Some GUI adjustments could definitely go a fair ways in helping to bring out what's important. As would the potential for official addons or greater HUD customization in general.
But since we can't even get our own DoTs to show up consistently on most 25-man raids at the moment...