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  1. #1
    Player
    Zieg_Einherjar's Avatar
    Join Date
    Oct 2016
    Posts
    10
    Character
    Zieg Einherjar
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Instrumentality View Post
    Working harder to perform unequivocally better does not make the job worse than the other two unless laziness is the measure of performance.
    Ah, It wasn't my intention to say Warrior is worse than the other two, only that in the role of main tank It requires slightly more effort to meet the standard that DRK/PLD set in the role.
    (0)

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zieg_Einherjar View Post
    Ah, It wasn't my intention to say Warrior is worse than the other two, only that in the role of main tank It requires slightly more effort to meet the standard that DRK/PLD set in the role.
    I play all 3 tanks and to be honest the WAR does not really require more effort than the other two. In my oppinion the WAR even needs less effort than the DRK...PLD ok everything requires more effort than playing the trashcan.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Zieg_Einherjar's Avatar
    Join Date
    Oct 2016
    Posts
    10
    Character
    Zieg Einherjar
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ilan View Post
    I play all 3 tanks and to be honest the WAR does not really require more effort than the other two. In my oppinion the WAR even needs less effort than the DRK...PLD ok everything requires more effort than playing the trashcan.
    To clarify my original statement, in my opinion it requires slightly more effort to mitigate better than the other two.

    I based this around timing Inner Beast for tank busters almost exclusively. "Slightly" more effort seemed appropriate, but again this was just my opinion. I too, play all three tanks at 60, I just chose Zieg for my avatar as warrior was the class I main.
    (0)

  4. #4
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zieg_Einherjar View Post
    To clarify my original statement, in my opinion it requires slightly more effort to mitigate better than the other two.

    I based this around timing Inner Beast for tank busters almost exclusively. "Slightly" more effort seemed appropriate, but again this was just my opinion. I too, play all three tanks at 60, I just chose Zieg for my avatar as warrior was the class I main.
    IF you are in tank stance the WAR has it pretty easy since he can save his stacks for inner beast if he knows what comes. But i think it depends on the player what he finds harder or more effort, so lets just stop with this discussion over that.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zieg_Einherjar View Post
    I based this around timing Inner Beast for tank busters almost exclusively. "Slightly" more effort seemed appropriate, but again this was just my opinion.
    I used to think this as well, back when I first started playing WAR. If you're activating it in reaction to the cast bar for the tank buster, it definitely is harder to time, because it's a GCD ability, unlike every other mitigation ability (it's also subject to pacification, but that's another story). What I didn't realise, at the time, was the importance of a cooldown's recast. If you pop Rampart/Shadowskin/RI about 18-19 seconds in advance of a tankbuster, then you shave that time off of the recast.

    This becomes pretty useful when tanking fights with a damage type that your job doesn't specialise in (i.e. PLD on magical fights, DRK on physical fights). As long as the interval between tankbusters is greater than 35 seconds, you gain an additional use of Rampart/Shadowskin. Making efficient use of your long recast cooldowns in a rotation is actually significantly more technically challenging to do. You should never really be waiting for the cast bar.

    IB is a bit of a crutch, and it was actually a bit too versatile. I suspect that part of the reason that FC was introduced was in part to discourage its use, and I wouldn't be surprised at all if it received a more direct adjustment down the line.

    Edit:
    Quote Originally Posted by Shurrikhan View Post
    Makes me wonder if SE will eventually try to go to actual depth on any of these core mechanics in their in-game tutorials, or if we might eventually get improvements on mentor, or even some form of spectator, systems.
    I've seen suggestions for a Intermediate version of the Beginner's Hall. That's something that could be useful, if designed with player feedback. The problem with tutorials are that they are an open loop design, and real players will always have an easier time troubleshooting exactly what you need to work on from watching you play. It's fairly straightforward to "spectate", if there's a player you want to study. Guides on fight-specific optimizations are rare, but you can figure out quite a bit by watching someone play.

    They could also modify the GUI to help players track things like buffs/debuffs/DoTs. That may also emphasise their importance to newer players.
    (0)
    Last edited by Lyth; 10-30-2016 at 09:51 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    I actually think that Triple Berserk Fell Cleave was unintentional. Without Client/Server latency from long distances (a situation the expansion was likely tested in with the QA team being in/near the server building) and on paper, 3FC every 90 seconds is impossible without a GCD of 2.22 or less. This latency problem is likely what also caused problems for WM and other abilities at release.
    All you need is a 9-hit Berserk speed while minimizing non-stack GCDs (dropping Fracture and obviously not starting on Heavy Swing).

    Quote Originally Posted by Lyth View Post
    I've seen suggestions for a Intermediate version of the Beginner's Hall. That's something that could be useful, if designed with player feedback. The problem with tutorials are that they are an open loop design, and real players will always have an easier time troubleshooting exactly what you need to work on from watching you play. It's fairly straightforward to "spectate", if there's a player you want to study. Guides on fight-specific optimizations are rare, but you can figure out quite a bit by watching someone play.

    They could also modify the GUI to help players track things like buffs/debuffs/DoTs. That may also emphasise their importance to newer players.
    Some GUI adjustments could definitely go a fair ways in helping to bring out what's important. As would the potential for official addons or greater HUD customization in general.
    But since we can't even get our own DoTs to show up consistently on most 25-man raids at the moment...
    (0)