Unfortunately, that's probably a side effect of your Data Centre.
There's no real polite way to say this, but Aether seems to have the most toxic PvP community in the game. Just looking at the pitiful queue history of your top 10 players is more than enough to explain why your queue times are so long. Frankly, it's disgusting that people are even allowed to get away with that kind of nonsense ... My only suggestion for you is to try and change it. Maybe start a LS or Discord community for Feast queues and get things rolling again. Honestly, it's probably too late to change anything for this season, but if you want to avoid repeating the same results in season 3/4/etc. then it will be necessary to generate some activity to threaten those inactive players. It won't be easy, because the system works against you, but it's better than what you're working with now. At least you'd be playing.
Please no ...
If you know anything about the history of PvP in this game, then you know how awful this would be. SE is constantly replacing game modes in Front Lines, and it's done nothing but generate a series of dead game modes and a completely inefficient roulette. Feast, at least, has a bit more consistency to it. Keeping it sustainable is important. It would be better for them to simply adjust what they have rather than try and make something completely new that would divide the community.
How does refusing to team with multiple new players make Aether toxic? That just makes Aether smart.
Only thing that's toxic is the horrid matchmaking.
Last edited by Nakanishi; 10-27-2016 at 10:05 AM.
You're correct that the entire situation is caused by the terrible matchmaking and lack of rating decay, but choosing to abuse an exploitable system is still toxic behavior. Anyone who collects majority points in the early season when everyone is within the same rank bracket, then chooses to never queue for the entire remainder of the season, is actively sabotaging queue times and making a mockery of competition. Just because that kind of behavior is smart and self-serving doesn't make it justified or any less toxic. That's true no matter what server you're on, but it's not hard to see which servers are the main offenders. Mana takes a close second, but Aether is the worst.
That said, the fact that the system can be exploited at all is still SE's fault. You can't have an exploitable system and not expect someone to exploit it. So, the majority of the blame is at their feet. They broke the system from inception, so they have to take responsibility for it.
Choosing not to play can hardly be considered exploitation.That said, the fact that the system can be exploited at all is still SE's fault. You can't have an exploitable system and not expect someone to exploit it. So, the majority of the blame is at their feet. They broke the system from inception, so they have to take responsibility for it.
It is when you know exactly what you're doing.
Not queuing when you simply don't want to play is one thing, but not queuing to protect your rank is something else altogether. No one in the top 100 of any server is unaware of how this system works. You'd have to be delusional to not know that being inactive is the best way to win with the current matchmaking. Knowing that and taking advantage of it is still an exploitation. It's just an easy and cowardly exploitation, because anyone called out on it can simply say that they were busy or lost interest.
Didn't look at other data center before so i just searched that. Well... Seems like top players in other databases are much more active
Before last update everything was fine actually, maybe its last few weeks of season2 + 3.4 release
Discord community is a good idea, but since we can't chat cross server, that's hard to do now, unless i go create characters in every server first
If any improvements will be made, good; but i'd love to try new modes also
I'm not opposed to new modes as a rule or anything. It's just that we've seen what new modes do when working within the current PvP mold. Feast killed Wolves Den, and every new FL mode kills the one that came before it (no matter if the new mode is actually fun or not). I'd like to see new modes as well, but before they do that I'd like to see them sustain the community first. Bumping everything up to 60, offering equal or at least comparable rewards and incentives for each mode, and implementing a functioning roulette are all things I'd like to see happen before they try to implement anything new. If they want to build a sustainable community, then they have to start with the basic foundations. They skipped that part way back when they started this and we are paying the price for it. They need to fix what's broken first, then they can add to it.
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