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  1. #11
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    I see a lot of arguments that this "isn't that bad" or "could even be good". I see exactly no upside here. Sure, some MMO vets may be brought back to the days when they had to go to school uphill both ways in the snow, but most people are going to see this for what it is: terrible game design. Randomly screwing new players just trying to do quests is bad, full stop.

    To compare it to another Final Fantasy game, FF2 is notorious because if you take a few steps in the wrong direction at the start of the game, you'll get annihilated by high-level monsters. This is actually worse, since you don't even have to stray off the beaten path. There is no upside.

    EDIT: And for everyone who is dismissing this because "you can see the mob's level and that it's aggressive, just avoid it!" you seem to be missing/ignoring that these mobs will sometimes spawn directly on quest points, and sometimes you don't even see them. If you're level 10 in Hyrstmill and Girtab is partially obscured behind a tree, you're going to learn he's level 50 at the same time he one-shots you. And he's still going to be there when you come back. But sure, let's expect players who are brand new to the game to know that they can shout for help with hunt mobs. That's totally a solution.
    (2)
    Last edited by Talraen; 10-26-2016 at 09:47 PM.