Hey I LIKE the tombs. It's simple and direct and I know what I need. Why does that need to change or go away? I get it tho you're bored, but doesn't raiding kindof solve this if tombs isn't your thing? I'm actually asking.


I wouldn't reduce them at all. If you truly wanted to give people more choice, then allow for one group to continue farming tomes if they want. Perhaps they'd rather bypass the gear from dungeons, and just collect tomes. Roulettes are only once a day. Players that like to grind for tomes outside of the roulette system, might find themselves frustrated by the reduction in reward for time spent.
Personally, the only reason I can halfway stomach the RNG of 24-man raids, is the fact that I'm also being rewarded with tomes, and upgrade tokens. Otherwise, I have to pray the piece I want drops, and that someone isn't needing the same piece. Or even worse, lotting it for seals, or to gear their retainer. Randomness and luck absolutely suck sometimes.



OP, good luck.
I am bored of the tomestone system too.
(Begin edit)
However, I accept that this system is preferred by many people and isn't going to lose that status. People don't want to feel like they are being "left behind" since people who can play more can outgear them faster.
(End edit)
We are not going to get things like we have had in the past with this game. Times have changed and many people do not want to do the things we used to do. Just how it is.
For me, I'm using crafted gear to get into content and don't care about gearing up anymore. Glamour is the real endgame of FFXIV after all.
Last edited by Istaru; 10-25-2016 at 12:53 AM. Reason: Clarification
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.



You know, I kinda like this version. You are slowly turning into my favorite poster here on the general forums. I'm totally fine with having guaranteed useful loot via tomestones. Although I'm getting bored of Allagans so naming the tokens dunno mhachi scrolls of something would be and improvement. So I am against doing away with tokens.
But balancing actual drops in a way to make them as useful as tomestones is a great idea. It shouldn't be that hard to implement anyway because you are doing the same dungeons anyway. It is essentially wider horizontal progression without the need to create more content for a single dungeon tier.


Can one of you point the one sentence where I asked it to go away ? Because I sure didn't
And adding another system doesn't change the tome system in any way.
Roulette would still allow you to farm tomestones very fast (Especially if the roulette reward is increased). The reason why I would do this is so that people who farm using the RNG method wouldn't benefit much of the tome method.
But yes, it's clearly not necessary. My basic idea is only to give incentive to do a specific dungeon from RNG drops if you want to farm that way, while still keeping the tome system for those who prefer steady progression.
For that to work, it means that crafting gear needs to be introduced at the same time as tome gear on each ilvl increase. It wouldn't fix the controversy of the price but at least it would be an option...one that we didn't have in 3.0 and I'm afraid we won't have in 4.0 since it will be the next time we'll get two new tomestones at the same time.
I didn't expect anyone to say this. Thanks![]()
Last edited by Reynhart; 10-24-2016 at 11:59 PM.


Instead of removing the tomestones (thing SE will never do i assume).
Why don't they implement others way to get tomestones ? Actually you can't cap yourself without doing expert roulette, well you can but it takes so looooong compared to a 20min run.
They just need to add more variety to the way we acquiere tomestone.


I never said that....? It's pretty obvious I don't like fates by my prior posts in this topic, but the thing is, this topic was never about fates, I really don't understand your logic man. You suggested to add world quests to the game, which is basically fates but worse due to being something you do solo for gear on contrary to in a group for xp, and yet you say you hate fates and you're trying to turn the topic to be about them all of a sudden.
Make up your mind what you are wanting to talk about, because currently you're taking the discussion all over the place.
That was a mistake by the devs and has been rectified. You should look at the current system that has been used for midas/creator, not one that flopped and has already been fixed.No, I didn't forget about them. When 3.0 launched, you had no crafted gear that could grant access to Gordias. And since dungeon drops were i160, you couldn't even enter Gordias to raid. What should be is that dungeons gear grant access to normal raid, normal raid grant access to 24-man raid, savage raid and odd patch dungeons, odd patch dungeons drops gear to grant access to even patch dungeons, etc...If you want to avoid tomestones, it mean you only access 3-months old content. Besides, crafting gear can be really expensive, especially if you only want normal raiding, and doesn't change the fact that dungeons gear is basically useless.
Last edited by FoxyAreku; 10-25-2016 at 01:04 AM.



You did not say that, I have edited my post to be a little clearer. I apologize for my poor choice in wording.
I craft everything that I use and my friends use. I do agree that price can be an issue for people who do not have friends that are endgame crafters. I hope they change their stance and do it for 4.0, but you are probably correct.For that to work, it means that crafting gear needs to be introduced at the same time as tome gear on each ilvl increase. It wouldn't fix the controversy of the price but at least it would be an option...one that we didn't have in 3.0 and I'm afraid we won't have in 4.0 since it will be the next time we'll get two new tomestones at the same time.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.


So, if the system stay as it is, those who like it will earn gear the same way.
And by increasing the ilvl of dungeon drops, those who're too bored of tome farming can run dungeons differently.
To put that into perspective, this is what I'd do for 4.0.
4 Expert dungeons on even patches (2.0 had 4 lvl 50 dungeons, and 3.0 had 3) that all drops parts of a set for each role. A complete dungeons set (Requiring to run the 4 dungeons several times) would give enough ilvl to grant access to 8-man raid normal mode.
On odd patches, I wouldn't add any expert dungeon, but other type of content, like Diadem (A working version), PotD, etc...and still the 24-man raid.
They also hinted at 3 difficulties for 8-man raid, you'd have normal and hard on even patches and savage on odd patches.
I fear with two new tomestones, they'll want to give as much incentive as possible to farm them...which will probably what makes me quit the game for two months between each patch.
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