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  1. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FoxyAreku View Post
    You already can. It's called raiding, and to an extent, crafting. I think you forgot about crafted gear in your OP, because even half a set of crafted gear would set you way above the requirement for midas.
    No, I didn't forget about them. When 3.0 launched, you had no crafted gear that could grant access to Gordias. And since dungeon drops were i160, you couldn't even enter Gordias to raid. What should be is that dungeons gear grant access to normal raid, normal raid grant access to 24-man raid, savage raid and odd patch dungeons, odd patch dungeons drops gear to grant access to even patch dungeons, etc...If you want to avoid tomestones, it mean you only access 3-months old content. Besides, crafting gear can be really expensive, especially if you only want normal raiding, and doesn't change the fact that dungeons gear is basically useless.
    Quote Originally Posted by Ashelia_Ferron View Post
    Won't happen. This would let people gear up too quickly and so for every patch cycle people would "take a break" a lot sooner.
    No, this wouldn't. You can already farm uncapped tomestones as fast as you want, and it grant any access you need apart from Savage. The only difference would be that dungeon faming is RNG based, while tome farming is time based.
    Quote Originally Posted by TarynH View Post
    Here's my thing. I like the tome system in general. It ensures that the player at least gets something out of doing content. One of the most frustrating things in a game is constantly throwing yourself into content, and coming out with no reward at all. On the other hand, if there isn't enough incentive to do the content in the first place, then you run the risk of it becoming dead content.
    For me, I'd increase the tomes rewards on roulettes, and reduce them from dungeons themselves to compensate for better drops, to separate more the two ways of earning gear.
    (3)
    Last edited by Reynhart; 10-24-2016 at 10:45 PM.