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  1. #1
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by FoxyAreku View Post
    So you're saying we should keep content drab and uninteresting then? Never do anything new, just put in slightly altered versions of what we already have?

    Good shout. :P At least FATEs are nothing more than a way to obtain experience.
    You're telling me about drab and uninterest and yet you want the fate system to remain the same? Actually, don't bother replying. This will just end up in an argument in which either side will refuse to admit whether they're wrong or right.
    (9)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Phireblast View Post
    You're telling me about drab and uninterest and yet you want the fate system to remain the same? Actually, don't bother replying. This will just end up in an argument in which either side will refuse to admit whether they're wrong or right.
    I never said that....? It's pretty obvious I don't like fates by my prior posts in this topic, but the thing is, this topic was never about fates, I really don't understand your logic man. You suggested to add world quests to the game, which is basically fates but worse due to being something you do solo for gear on contrary to in a group for xp, and yet you say you hate fates and you're trying to turn the topic to be about them all of a sudden.

    Make up your mind what you are wanting to talk about, because currently you're taking the discussion all over the place.

    Quote Originally Posted by Reynhart View Post
    No, I didn't forget about them. When 3.0 launched, you had no crafted gear that could grant access to Gordias. And since dungeon drops were i160, you couldn't even enter Gordias to raid. What should be is that dungeons gear grant access to normal raid, normal raid grant access to 24-man raid, savage raid and odd patch dungeons, odd patch dungeons drops gear to grant access to even patch dungeons, etc...If you want to avoid tomestones, it mean you only access 3-months old content. Besides, crafting gear can be really expensive, especially if you only want normal raiding, and doesn't change the fact that dungeons gear is basically useless.
    That was a mistake by the devs and has been rectified. You should look at the current system that has been used for midas/creator, not one that flopped and has already been fixed.
    (3)
    Last edited by FoxyAreku; 10-25-2016 at 01:04 AM.