They tried to simplify tanking as much as possible to get more people to tank. Vitality changes and upcoming role changes.



They tried to simplify tanking as much as possible to get more people to tank. Vitality changes and upcoming role changes.



yes but its very possible that it will get annexed out of the "roles specific list" right? Thats all I
m saying



Metas develop for a reason. Even if the advantages are miniscule, it's worth pursuing them for that edge. There's nothing wrong with intentionally playing a weak option...in a single player game. But, when you have teammates, it's rude to lower the group performance because you want to be unique.
Again this is why I don't understand why people ask for different setups when you just proved why it will never happen. This post right here proves what I was saying on page one. :cMetas develop for a reason. Even if the advantages are miniscule, it's worth pursuing them for that edge. There's nothing wrong with intentionally playing a weak option...in a single player game. But, when you have teammates, it's rude to lower the group performance because you want to be unique.


Indeed, it would be weird to give Stoneskin to every tank out of nowhere...
But if you remove everything that is not "tanky", PLD and WAR can lose a lot of skills, whereas DRK wouldn't be changed much.
Last edited by Reynhart; 10-24-2016 at 02:24 AM.



Apparently yes. Also people honestly believe that everyone would copy the one viable build used by hardcore raiders, even if they wouldn't touch a savage raid with a ten feet pole.
For the record I would go with the least practical one for roleplay reasons.
The safest would be to have ability glamours. I posted this in another wishlist/plan/whatever thread. It wouldn't affect gameplay (negating the one viable build argument) but people could play around with changing flmae color or switching thrown daggers for cards or shuriken. If we get Egi glamour anyway, why not?



Speak for yourself. Like some, I prefer to make my own build and master it, customizing it to suit my own preferences. People ask for it because this is an MMORPG. We want to customize our own characters. Period.
Its not really about lowering one's potential but rather allowing people to enjoy a class that best suits their play style. A prime example is maybe frost mage in wow's current legion build. Sure you can have more casting oriented talent build, but you can also choose things that lend to being able to survive longer or have more passives vs direct abilities, etc. It honestly doesn't make you less viable and the person is able to play the class comfortably. Metas don't guarantee that everyone can pull off said build accurately. There's too many factors that come into play, such as ping, the person's own awareness level and so on, which is why some games give you options to remain viable if those issues arise.
The subjob system in FFXI is another thing that some people like to say was 'pointless' having so many options since many didn't get utilized on a regular basis; however, it depends. If you have an optimal set up, you're more than likely not gonna sub dnc or nin over war, but it exists in the event you do not have an optimal group that day or maybe you want to do multiple things at once (such as multiple limbus runs or 2 hnms pop are in the same window). Not to mention, people aren't doing group content 100% of the time they play. Options allow people to play the classes they want in various situations rather than having a class for each and every situation.
Last edited by KitingGenbu; 10-24-2016 at 03:43 AM.
I wasn't speaking for myself, I was speaking for every time this comes up people prove that's not what they want. They prove this by following the 1% every single time and almost every single game. Hell in my example in the game Tera I made a speed slayer, you can guess how that went. That's not how it's played and you get shuned and laughed at by everyone else cause everyone says they want to be different but being different doesn't get them those numbers. The Division has many different builds, but most people only do like one or two. Everything else is crap as far as the playerbase says. So what was the point?
I'm not for or against this by the way, I'm just numb to it cause I've only seen it play out one way. And thats people following that one guide on how to play instead of doing their own thing. People do this in all content, dungeons, classes, etc etc. That is why I called the question pointless, so telling me to speak for myself was just a weak insult that does no damage. If people REALLY want that then they should in turn change how they treat other people who DO different things instead of complain and or kick/both. What am I saying? World peace? People agreeing? I must be going insane LOOL. Anyway yeah, that's where I stand. Thank you.
Last edited by cammi; 10-24-2016 at 05:24 AM.


Well, I don't think so. Like I said, in Diablo II, there were lots of viable builds. Perhaps some of them were more powerful in a way, but as long as you can clear the content, it's not that big of a deal in the end. For example, a friend decided to take skills in the three talents tree for its Sorceress. It has lower damage number than a one or two element sorceress, but it could always kill any ennemies since they can't have more than two immunities.
You could make different builds in FFXIV without any issue for several reasons. First, 90% of the content doesn't need you to be fully optimal. In fact, the difference is so thin that most of the time people don't even look at what you do as long as everything go smooth. Second, apart from joining the party finder, no one has any control on the party composition, so you won't be forbidden to join a duty by not following the supposed optimal route. And finally, even if you decide to go optimal because you're interested in raiding, you could always follow the optimal build for one job, and be creative on others for roulettes, solo content, etc...
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