GEOMANCER
*
Origin
* for what the bell tolls
*** reports from outer la noscea of recent major kobold activity
*** player told to investigate, finds one kobold holding an odd bell
*** kobold tries to attack the player, surrenders the bell in defeat
*** player picks up the bell, finds a soul crystal
*** upon picking up the soul crystal, player hears "Hear...me..." in their head
* to the specialists
*** kobold: "it spoke, talked, uttered, spoke to you, didn't it?"
*** kobolds explain of an old tale of an outsider who could manipulate elements
*** "ring, chime, ding, ring, and it comes to you"
* trials of the beast tribes
*** questline to go through how the beast tribes manipulate elemental power
*** wood (sylphs), earth (kobolds), water (sahagin), then fire (amal'jaa)
*** questline in a garlean outpost grants metal
Role
* support-type caster
Mechanics
* changing of phases
*** use of an elemental spell puts the caster in an elemental phase
*** each elemental phase increase the damage of a particular element
*** order of wood->fire->earth->metal->water->wood
*** spells will be either colored or identified with their element
Outfitting
* caster gear, int-type
* bell as the weapon
Abilities
* wood spells (wood phase: increase damage of next fire spell by 10%)
*** seedling (50/3 secs, 18 sec duration, 25y range)
*** leafstorm (150, 5y radius, 25y range, 3 sec cast)
* fire spells (fire phase: increase damage of next earth spell by 10%)
*** spark (150+50 for each elemental periodic effect on target, 25y range, 2.5 sec cast)
*** lava pool (40/3 secs, 30 sec duration, 5y radius, 25y range, 3 sec cast)
* earth spells
*** earthen spire (200, 25y range, 2.5 sec cast)
*** quake (250+stun, 3 sec duration, 5y radius, 25y range, 2.5 sec cast)
* metal spells
*** magnetize (120+35/3 secs, 18 sec duration, 25y range)
*** artificer's embrace (120, heal for all damage dealt, 5y radius, 25y range, 3 sec cast)
* water spells
*** recede (140, removes dots, restores 25% MP per dot removed, 25y range, 2.5 sec cast)
** *avalanche (120, slow/heavy, 20 sec duration, 5y radius, 25y range, 3 sec cast)
* cycle (2.5 sec recast)
*** switch to the next elemental phase
*** if no phase is active, wood phase is activated
* elemental serenity (20 sec duration, 120 sec cd)
*** increase all damage dealt by 10%
*** spells now receive an elemental phase bonus regardless of order casted
* LIMIT BREAK: Calamity
*** cast visual: massive mountain erupts from the ground around the center target
*** attack visual: mountain cracks and explosively shatters