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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Legion88 View Post
    His focus on support and CC with mediocore dps and stack depending bursts, more like WAR with his stack mechanic just as caster. I didn't work it out it was just an idea.
    so basically it's useless for all content.
    sorry but there's no such thing as support or CC roles, in XIV. most jobs have support skills, every job has debuffs and buffs. CC is useless, as there's no content that needs it; you have tank pull mobs, and then you burst them down. Also CC don't work on anything in end-game content.

    i look at it like this:
    3 tanks
    3 healers
    3 dex jobs
    2 str jobs
    2 int jobs
    so we'll get at least a str and int job - RDM being int, SAM being str.
    i think it's more for balancing gear, so you don't have too many jobs fighting over the same gear.
    (3)
    Last edited by Radacci; 10-24-2016 at 12:32 AM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Radacci View Post
    i think it's more for balancing gear, so you don't have too many jobs fighting over the same gear.
    Uhm...to be fair here, NIN and BRD/MCH only have gear competition in the accessories - same with DRG and MNK. Their entire left side gear including belt is separate. Note that content like the 24 man raids don't even drop accessories, so it only becomes relevant in normal dungeons (where people rarely ever need the gear) and the first raiding turn (where accessories typically drop). I'm not entirely sure that these two cases are enough of a factor to make them base their new jobs main attributes on them, but we'll see.
    (0)

  3. #3
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zojha View Post
    Uhm...to be fair here, NIN and BRD/MCH only have gear competition in the accessories - same with DRG and MNK. Their entire left side gear including belt is separate. Note that content like the 24 man raids don't even drop accessories, so it only becomes relevant in normal dungeons (where people rarely ever need the gear) and the first raiding turn (where accessories typically drop). I'm not entirely sure that these two cases are enough of a factor to make them base their new jobs main attributes on them, but we'll see.
    Quote Originally Posted by Radacci View Post
    so basically it's useless for all content.
    sorry but there's no such thing as support or CC roles, in XIV. most jobs have support skills, every job has debuffs and buffs. CC is useless, as there's no content that needs it; you have tank pull mobs, and then you burst them down. Also CC don't work on anything in end-game content.

    i look at it like this:
    3 tanks
    3 healers
    3 dex jobs
    2 str jobs
    2 int jobs
    so we'll get at least a str and int job - RDM being int, SAM being str.
    i think it's more for balancing gear, so you don't have too many jobs fighting over the same gear.

    I'm going to get shot for this... I see it this way. 3 tanks, 3 healers, 3 melee, 4 ranged... *runs away*

    Edit: I do think it's due for a new DoM DPS.. I really do, but I don't think we'll see it in 4.0. I can however see it 100% being a thing in 5.0, New DoM DPS and Gunsword DPS. Providing we get a Tank and/or healer in 4.0, there NEEDS to be more then 1 DPS in 5.0.

    Edit 2: RDM could be a DoM Melee DPS, idk I'm not a game designer. Then it would satisfy that 4th Melee slot, use Casting gear and obviously have a combination of spells and combo's, being a true hybrid but you'd couldn't just do 1 to play optimally, you would do your spells and combo's! idk.
    (2)
    Last edited by Katana190; 10-24-2016 at 01:48 AM.

  4. #4
    Quote Originally Posted by Radacci View Post
    i look at it like this:
    3 tanks
    3 healers
    3 dex jobs
    2 str jobs
    2 int jobs
    so we'll get at least a str and int job - RDM being int, SAM being str.
    i think it's more for balancing gear, so you don't have too many jobs fighting over the same gear.
    you can certainly break it down that way but Light Parties are not made up of 5 jobs with one from each stat and Full Parties are not balanced with 10 party spots pulling 2 from each stat.

    it breaks down to
    2 tanks out of 3
    2 melee out of 3
    1 support range out of 2
    1 caster out of 2
    2 healers out of 3

    if you want balance, you want to change all the 3s to 4s. that doesn't rule out RDM being INT gear based and SAM being STR gear based.

    also the gear is not balanced anyway since NIN doesn't use Aiming armor.
    (2)

  5. #5
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SendohJin View Post
    you can certainly break it down that way but Light Parties are not made up of 5 jobs with one from each stat and Full Parties are not balanced with 10 party spots pulling 2 from each stat.

    it breaks down to
    2 tanks out of 3
    2 melee out of 3
    1 support range out of 2
    1 caster out of 2
    2 healers out of 3

    if you want balance, you want to change all the 3s to 4s. that doesn't rule out RDM being INT gear based and SAM being STR gear based.

    also the gear is not balanced anyway since NIN doesn't use Aiming armor.
    I like this logic!

    Edit: I'm not being sarcastic... just gotta put that out there, as this word is being thrown around at the moment on this thread.
    (0)