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  1. #21
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by aleph_null View Post
    Does anything in a11s have high crit rate? I can't seem to notice any part where awareness would be really good.
    The only thing you end up tanking in 11 is the EDD (and Laser X Sword but that can't crit afaik), and Awareness gets its full uptime while EDD is up. The other option would be Mantra, which can be just as useful depending on team comp and who else is actually running Mantra. But obv there's no real use for Flash unless you're using Berserk at a really weird time and nobody can cleanse you.
    (0)

  2. #22
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Canadane View Post
    Just try to remember that Defiance doesn't prevent any incoming damage compared to Deliverance.
    And this right here is why WAR stances are superior compared to DRK or PLD!
    (0)

  3. #23
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Synestra View Post
    And this right here is why WAR stances are superior compared to DRK or PLD!
    Not really, as you do not get the benefit of the tank stance instantly. Your HP is still at the Deliverance-levels, and requires healing or another ability use to help top it up. Also, 10s cooldown prevents fast swaps for, say, EDD adds.

    WAR still has the advantage in their stances being off-GCD, but they're not better in every area.
    (0)

  4. #24
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sweetgrass View Post
    Not really, as you do not get the benefit of the tank stance instantly. Your HP is still at the Deliverance-levels, and requires healing or another ability use to help top it up. Also, 10s cooldown prevents fast swaps for, say, EDD adds.

    WAR still has the advantage in their stances being off-GCD, but they're not better in every area.
    Wrath still grants a parry chance, so there is still something to gain from it. (And depending on when you swap in a "tick" you gain more auto regen from higher max HP, so its possible to see 'something' how ever minor)
    (0)
    CLAIRE PENDRAGON

  5. #25
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Claire_Pendragon View Post
    Wrath still grants a parry chance, so there is still something to gain from it. (And depending on when you swap in a "tick" you gain more auto regen from higher max HP, so its possible to see 'something' how ever minor)
    I agree with you, but +10% parry chance might as well not exist due to how poorly the stat scales, and +25% to a 1% hp/s regen is also almost nothing. You're right, just want to avoid misinformation.
    (0)

  6. #26
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Pretty sure in combat is 2% hp regen. So roughly 800 hp every 3 seconds (only 200hp increase, not that it is very much.)
    Plus its 2% parry per stack of wrath, so its anywhere from 0%-10% depending on your stacks of course. (Wish they changed it to a single stack is the same as 5 stacks, in the amount of parry)
    (0)
    CLAIRE PENDRAGON

  7. #27
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Wrath's +Parry also becomes null and void when RI is active.
    (0)

  8. #28
    Player
    platorepublic's Avatar
    Join Date
    Feb 2015
    Posts
    82
    Character
    Jace Snow
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Do not use your pacification macros. Ever.

    Thanks.
    (0)

  9. #29
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Sweetgrass View Post
    WAR still has the advantage in their stances being off-GCD, but they're not better in every area.
    And this why it is so good as both PLD and DRK will never see oGCD stances as long as those provide that freebie -20% DMG reduction. I would love to see that passive DMG reduction to get removed/reworked to something else in 4.0 if it means we can finally have oGCD stances on all tanks.
    (0)

  10. #30
    Player
    Zieg_Einherjar's Avatar
    Join Date
    Oct 2016
    Posts
    10
    Character
    Zieg Einherjar
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TastyBiscuit View Post
    Hello, I main'd WAR up until the second most recent patch, where I then went to Ninja. Now I'm back to WAR. People have told me I'm a good/decent tank, I use my cool downs when pulling and I try to Inner Beast each tank buster, with the occasional premature use! What I'm looking for is help in Deliverance, I've seen WARs take absolutely no damage while in it and managing to do over 1000 DPS. I envy their skill and hope to be as good as them, so what general tips do the WAR vets have to give to me?

    Thank you!

    Also if you don't wish to offer WAR advice, what do you think makes a good tank? Regardless of their class!
    It sounds to me that you are well on your way to being a great tank, so I'll spare the basics and give you my answer/opinion on your specific question regarding Deliverance, as this is a much-discussed topic.

    Deliverance while tanking for a light party+ is best used when you know and understand the mechanics of individual monster mechanics and boss mechanics associated with the dungeon you're doing. That said, you won't always have the same party members and variables such as gear and experience will yield different results from different parties. At the very minimum, try to supplement the loss of Defiance with a defensive cooldown on bosses, so your healer doesn't suddenly find themselves in an unexpected rut of catch-up. Two good examples of this are as follows:

    1) When AoEing a pack of monsters, use Berserk + Internal Release + Bloodbath + Decimate or Overpower to get large bursts of healing, getting the most out of your damage for healing.
    2) Raw intuition grants a stack of abandon, in addition to reducing melee attacks by 20% helps If you're tanking a boss in Deliverance. Even better, combine Raw Intuition AND Awareness(GLD) to eliminate the chance of being crit during re-positioning or moving about.

    If you are out of defensive cooldowns, and expecting a bosses burst mechanics or additional adds, you run the risk of wiping and have nobody to blame but yourself. Using Deliverance while tanking is intended for those dungeons/raids in which you have an understanding of the mechanics, and cooperation of your healer.
    (0)

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