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  1. #31
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Equilibrium scales up during Berserk, just like Second Wind does. I've seen it restore a very significant portion of my health bar when everything is timed just right.

    Vengeance attacks will trigger bloodbath, so if you get a multi-hit attack coming up that you've timed vengeance for, you can throw bloodbath in there as well for even more fun.

    Just a few things that I've learned through my experiences.
    (1)

  2. #32
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Vengeance is also affected by Berserk.
    (1)

  3. #33
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    There's just too much to use with Berserk, and not enough time to use it in.
    (0)

  4. #34
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    If I may slightly hijack this topic a moment ;;; Could anyone please advise on what order to use cooldowns for large pulls such as the one where you grab every add from after the second boss in Gubal HM as far as the locked door? With Paladin and Dark Knight this isn't really an issue for me because the effectiveness of their skills are far more plain to understand, whereas with Warrior... I don't really know what should follow after Vengeance. I don't often go with a full, 4-man premade so I am too nervous about experimenting while running with randoms should I cause a wipe and waste their time, so I haven't had much opportunity to test what I 'think' would work. Warrior has often been neglected by me since HW's release so he's only i231 at the moment which in turn makes me even less sure of just playing him like I would a Paladin/Dark Knight.
    (0)

  5. #35
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Testosterone
    (0)

  6. #36
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    @Knahli, as a WAR you have RI, Vengeance, Thrill, Foresight, Bloodbath, Convalescence. You have access to big CDs every 2mins. If you decide to pull all mobs after 2nd boss, you want to time your initial big CD as you tank the boss. RI/Foresight easier to use at the 50% mark of boss hp. By the time you kill the 2nd boss, you should have 1 big CD left (either Vengeance or Thrill), use Sprint and Flash to grab the side mobs. Once you are at position at the last door, you pretty much cycle CDs from there on, Overpower/Decimate works really well with Bloodbath. If you are struggling with HP, be in Defiance for Equilibrium. About halfway of your tanking, your other big CDs should be up as well. All about planning ahead. Also depends on how good is your group's DPS. The longer your group takes to kill the adds, the harder it is for you to save CDs for next pulls.

    RI is mostly used if you can position yourself for that parry or when you have like 4 mobs for easier frontal parry. That CD is more or less used for boss fights otherwise.
    (0)

  7. #37
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Knahli View Post
    Could anyone please advise on what order to use cooldowns for large pulls such as the one where you grab every add from after the second boss in Gubal HM

    What I do, using that exact pull in gubal HM, I pop conva and ToB fairly early, about 7-5 seconds before I reach the last set of mobs. During that time the healer should be popping CDs and using their HoTs, which mixes really nicely with conva+defiance healing boost. Just as I reach the last group, I pop vengeance so my HP doesn't take a huge plunge from the start.

    Afterwards, I build 5 stacks manually as I pop flash in between every now and then to make sure I keep hate. Normally, with most pulls I'd switch to deliverance and go ham with berserk and double decimate, but in this case staying alive is a challenge, so instead use the stacks for unchained and stay in defiance. Around this time, vengeance is going to end, but that's okay cause now you will blood bath, zerk, IR, and overpower spam for more sustain soon after popping unchained. Now, just before berserk ends, you want to infuriate to steel cyclone or decimate, depending on how many mobs are left and if it's safe to swtich stance. Either way, thanks to unchained and zerk, you won't lose out on much damage AND you'll be sufficiently tanky. If your healer is REALLY struggling, it's okay to use equilibrium during berserk for that huge heal, though i personally use it after switching to deliverance for the tp, once that huge group is done, since by then it tends to be low by then and you need more overpowers for the following groups.

    Then the small groups come out and I tend to deal with those with foresight and awareness, and raw int. By the time you reach the boss, unchained and berserk tend to be up, or if not, just need like 15 seconds to be up, so you should be good for your opener and not miss a beat.
    (1)
    Last edited by Hierro; 11-01-2016 at 02:44 AM.

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