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  1. #501
    Player
    Talraen's Avatar
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    Jun 2011
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    Gridania
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    591
    Character
    Ryelle Galashin
    World
    Coeurl
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    White Mage Lv 90
    Quote Originally Posted by Neophyte View Post
    Sooooo... how often did you finish the FF14 story line? You have 3-6 months between every story patch, so you have enough time for that.
    I'm currently playing through the ARR storyline for the third time. I would probably have done so more than that if I could on my main character. The problem with replaying an MMO story as opposed to a single-player RPG story is that you have to make a new character each time, and that time doesn't help your main character in any substantial way.

    EDIT: I'm actually torn on this overall debate. On the one hand, it's a Final Fantasy game, so the story is a big part of it and letting people skip that seems to run counter toward the whole concept of the game. On the other hand, it's an MMO, and getting more players is the name of the game. Story gating definitely hurts that. Though I think it's 2.1-2.55 that's the real problem, since it's a timesink where you're theoretically not even supposed to gain levels. I'm not sure the 3.1+ plot has the same problem.

    In the end, I think the fastest way to 60 is always going to be the story anyway (remember you don't have the armoury bonus on your first character), so I think as long as they don't gate non-endgame content, like new jobs, behind the story, things will work out.
    (2)
    Last edited by Talraen; 10-20-2016 at 01:40 AM.

  2. #502
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
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    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    (Ok, I admit I haven't read all 500 previous posts here, but the ones I've read fall more or less in line with other similar discussions.)

    The storyline, including it's dungeons, trials, raids, etc, and the new places it introduces, needs to be gated behind the previous storyline. It would ruin the game if it weren't. But the OP does have one valid point. The expansion needs to also offer something to newer players who won't reach that point for quite a while.

    The only part that SE got wrong about the unlocking of Heavensward was locking the new jobs behind it as well. They would have made a great new feature for attracting new players if they'd been unlockable at level 30 in the ARR regions (where you start out leveling them for quite a while anyway). If the next expansion lets us unlock Red Mage and whatever the other new ones are at 30, that could be a cool new-player bonus for getting the expansion.

    They could also entice new players if they add some additional low-mid level side content (particularly around the 30's and 40's, but some could start in the mid 20's). A game that involves leveling multiple classes/jobs needs plenty of leveling content, and ARR is a bit skimpy on that. (We were already running out of side content leveling the original 9 jobs, and it looks like we'll be up to 16 once 4.0 comes out.) Just because the bulk of the expansion's new content is going to be at endgame level doesn't mean it all has to be, and with yet more jobs to level, the game's kind of due for some additional low-level content. And side stories can be gated by much earlier parts of the MSQ if they're set for earlier timeframes, matching where the MSQ was at at their level.
    (2)
    Last edited by Niwashi; 10-20-2016 at 02:27 AM.

  3. #503
    Player
    Neophyte's Avatar
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    May 2015
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    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ziegsy View Post
    In the end this is a STORY BASED GAME. Unlike wow where the story could be skipped. The team put in alot of effort on crafting the world andthe naritive, asking to 'Just skip it' is not only rude and offensive it defeats the point of the game.
    That debate started with an interview of Yoshi-P... He and this team are considering this while looking on the actual numbers (of idk what). So that's the person to blame for being rude to the developers.

    In the end FF14 is a currency-focussed weekly grind MMORPG with focus on combat (that's what 95% of all your playtime will be about).
    Same for single player FF games... do you know how much of actually fighting/grinding those games include?
    For example in BG2 it's the other way round: You get most your XP of quests (not fighting monsters), "best" gear doesn't involve grinds or mini-games, you have actually dialogue options (rare in FF series), you can clear the game with much or not that much fighting. There is not a single grind involved. There is not a single quest I would consider a standardized "fetch quests" or "bounty quest", like those repetive quests in FF14.
    Most of your time is most likely reading stuff (you have more books filled with lore than the entire lore of FF14, FF7, FF8 and FF9 combined) . That is a story/narrative game (which still gets chided for being to action-oriented xD)
    Just because many FF games share the same plot schemes, doesn't make the games of this brand more story-driven than any other RPG, like Witcher, BG, PS:T, Vampire, Fallout 1/2, etc... Period.
    Do I speak with people here, who only played FF RPGs or what? Seems so.
    You seem not to know, but let me share a secret with you: Most single player RPGs, regardless of western or asian ones and unless considered as Action-RPGs (like Diablo series) are "story-driven". jRPGs (like FF) are likely more grind-focussed, that's the difference.

    If FF14 was a story-centered game, shouldn't most players stop after finishing the current story and then come again for the next patch for about 2 days? Item level grind is not needed for story in any way. Soooo, if the absolute main point is the story, shouldn't there be a much bigger player loss every 1-2 weeks after every patch?
    There seems to be enough enjoyment even when there are 3+ more months without any new story to stay in this game.
    How is it possible for the story to be the main point of FF14, when the story isn't the specific thing which actually make people sub longer than 1-2 days per patch?

    As you see.. with people mostly or only caring for story alone this game would be already dead. Period. There is no need to sub more than 1 month per patch, if you consider the plot as the main point of this game. If you stay longer you either shift the main point to other things for about 3 months, because there is no story anymore or you stop your sub. The main point of any game simply can't be something, which you enjoy only less than 20% of your play time. Is that really too hard to grasp?
    (8)
    Last edited by Neophyte; 10-20-2016 at 02:58 AM. Reason: heavy edits

  4. #504
    Player
    Talraen's Avatar
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    Gridania
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    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Neophyte View Post
    If FF14 was a story-centered game, shouldn't most players stop after finishing the current story and then come again for the next patch for about 2 days? Item level grind is not needed for story in any way. Soooo, if the absolute main point is the story, shouldn't there be a much bigger player loss every 1-2 weeks after every patch?
    There seems to be enough enjoyment even when there are 3+ more months without any new story to stay in this game.
    How is it possible for the story to be the main point of FF14, when the story isn't the specific thing which actually make people sub longer than 1-2 days per patch?
    The average player doesn't finish all story content within 1-2 days of the patch. And even if you did, you're going to need to gear up to be able to even qualify for the content of the next patch if you do. And that's just MSQ stuff like Xelphatol - if you actually want to do all the available story, you need to finish Alex standard, not to mention the beast tribe quests which take a month at minimum.

    I don't actually think most people play for story, but you absolutely can spend a lot of time doing peripheral stuff if all you care about is the story, because you need to in order to keep up. If 80% of your play time is to ensure that you can spend that other 20% on story, you're playing for story. Which should not be, as you put it, "too hard to grasp."
    (1)

  5. #505
    Player
    Neophyte's Avatar
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    May 2015
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    Mim Silmaril
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    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Talraen View Post
    The average player doesn't finish all story content within 1-2 days of the patch. And even if you did, you're going to need to gear up to be able to even qualify for the content of the next patch if you do. And that's just MSQ stuff like Xelphatol - if you actually want to do all the available story, you need to finish Alex standard, not to mention the beast tribe quests which take a month at minimum.

    I don't actually think most people play for story, but you absolutely can spend a lot of time doing peripheral stuff if all you care about is the story, because you need to in order to keep up. If 80% of your play time is to ensure that you can spend that other 20% on story, you're playing for story. Which should not be, as you put it, "too hard to grasp."
    That's a total overestimation of the time (which is pretty funny, since other people coming from your side totally underestimate the time for doing the actual MSQ: Reynard thought it can be around 40h... I'm still laughing).
    For once, if you only care for story, you don't have to gear more than one character. The other thing is, e.g. for the story of this patch ilvl 210(!!!) was enough, 220 and 230 if you want to also do the raid and new trial. We are not talking about ex dungeons and savage. You can become ilvl230 within a few days, since that's the lvl of the uncapped tomes now, also PotD, also crafted gear, etc.
    There is a point in that beast tribe quests though, because that's the only story which is time-gated. But that's the only thing left. Everything else needs way less than 1 month, if you play average 1-2h a day.

    A player only caring for story needs to gear up a few days (heck, make it 2 weeks if you want), can do the MSQ story while doing that, do the "high" ilvl ones and unsub again.
    5 times lvl 60 roulette and ex roulette and you're most likely 230, if started with 210 in 3.4 (which is the cap of more than one patch before this). That's a fact.
    A player only caring for story but thinking that it's a good idea to do the gearing process for the next patch waaaaaaay before the actual next patch hits (where the effort/time commitment is reduced to 10%) is kinda not smart. That's also a fact.

    Also you can just ask nicely in PF, since there are no ilvl requirements with a full group and carrying someone through Sophia HM for bonus or even Alexander9-12 for story reasons is something I would do. I'm a bonus whore.

    5 times lvl 60 roulette and 5 times ex roulette is 80% of your playtime? As I said, with only such kind of players the game would be already dead.
    (4)
    Last edited by Neophyte; 10-20-2016 at 03:42 AM.

  6. #506
    Player
    AlexionSkylark's Avatar
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    Sep 2013
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    722
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    Alexion Skylark
    World
    Behemoth
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    Conjurer Lv 70
    Quote Originally Posted by Talraen View Post
    The average player doesn't finish all story content within 1-2 days of the patch.
    I take around 1 to 2 weeks to finish all the story content within a patch (MSQ, the Mhach Storyline and/or Alexander, plus the small stories about the new dungeons, depening on the patch)
    (0)

  7. #507
    Player
    Talraen's Avatar
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    Jun 2011
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    Gridania
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    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Neophyte View Post
    That's a total overestimation of the time (which is pretty funny, since other people coming from your side totally underestimate the time for doing the actual MSQ: Reynard thought it can be around 40h... I'm still laughing).
    For once, if you only care for story, you don't have to gear more than one character. The other thing is, e.g. for the story of this patch ilvl 210(!!!) was enough, 220 and 230 if you want to also do the raid and new trial. We are not talking about ex dungeons and savage. You can become ilvl230 within a few days, since that's the lvl of the uncapped tomes now, also PotD, also crafted gear, etc.
    There is a point in that beast tribe quests though, because that's the only story which is time-gated. But that's the only thing left.

    A player only caring for story needs to gear up a few days (heck, make it 2 weeks if you want), can do the MSQ story while doing that, do the "high" ilvl ones and unsub again. 5 times lvl 60 roulette and ex roulette and you're most likely 230, if started with 210 in 3.4 (which is the cap of more than one patch before this). That's a fact. A player only caring for story but thinking that it's a good idea to do the gearing process for the next patch waaaaaaay before the actual next patch hits (where the effort/time commitment is reduced to 10%), ist stupid. That's also a fact.

    5 times lvl 60 roulette and 5 times ex roulette is 80% of your playtime? As I said, with only such kind of players the game would be already dead.
    I don't think you understand the mindset of people who play for story. It's not about doing everything as quickly and efficiently as possible. There's no rush to complete the content, because the content is the point, not a prerequisite for the rest of the game. And you're ignoring content that takes a long time by its gated nature, like the beast tribe quests I mentioned earlier, or squadrons. Or leveling other classes (for their stories).
    (2)

  8. #508
    Player
    Neophyte's Avatar
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    May 2015
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    Mim Silmaril
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    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Talraen View Post
    I don't think you understand the mindset of people who play for story. It's not about doing everything as quickly and efficiently as possible.
    There's no rush to complete the content, because the content is the point, not a prerequisite for the rest of the game. And you're ignoring content that takes a long time by its gated nature, like the beast tribe quests I mentioned earlier, or squadrons. Or leveling other classes (for their stories).
    I was talking about the minimum a player only caring for story has to do to be able to actually enjoy the story. I'm not talking about specific player-related preferences, like how much time they want to let pass between 2 main scenario quests.

    The claim was: FF is a story driven game, the story is the main focus. My claim therefore is: There should be a big crowd of people who actually only want to do the story and reduce the rest as much as possible, which is actually a thing SE caters to (able to catch up to required ilvl for MSQ within 2 weeks max). Where is this crowd?

    As I said, beast tribes are a thing... squadrons, well you only need 1 month to get to the last "story" mission. And really if you want to count Squadrons to FF14 "story" then we might have to talk about the quality of FF14 "story", because that's sure not a flagship in that regards.
    (3)
    Last edited by Neophyte; 10-20-2016 at 04:04 AM.

  9. #509
    Player
    Delmontyb's Avatar
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    Gridania
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    Brin Zalazar
    World
    Sargatanas
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    Conjurer Lv 90
    Quote Originally Posted by Kondor View Post
    Welcome.

    Two days ago Yoshida-Sama Says about restriction to enter a Bloodstorm -
    Probally already talked about, but Yoshi-P talked about adding a jumping potions so that new players can jump right into Stormblood... nothing confirmed yet though.
    (0)
    Work To Game on YouTube [Guides, and More]...
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  10. #510
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    4,349
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    Kosmos Meishou
    World
    Behemoth
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    Paladin Lv 90
    Quote Originally Posted by Delmontyb View Post
    Probally already talked about, but Yoshi-P talked about adding a jumping potions so that new players can jump right into Stormblood... nothing confirmed yet though.
    One thing is confirmed. The consensus of this forum appears to be that it's a terrible idea.
    (5)

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