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  1. #491
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Bottomline is, this is a Final Fantasy game, the most important aspect of which is the "story". Asking for a way to skip the "story" is like asking to remove one of the most important aspects of the game. Maybe they can polish it up abit and combine some old fetch MSQ, but that's as far as i can see them going.
    (4)


  2. #492
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Zhamkyong View Post
    Well, imagine if they skip it.
    There's nothing to imagine: There are two kinds of people, those who care about their performance and those who don't.

    Those who care will go to various lengths to get better on their own - by reading tooltips (not dialogue boxes!), doing some basic head calculations, asking around, perhaps looking for a quick guide if there is one available, doing deductions etc etc.

    Those who don't do 440 DPS in Midas 1 - MSQ or not.
    (5)

  3. #493
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kondor View Post
    Yoshida Have 3 times more money for SB so lets spend some to RE-WORK ARR and make it like that:
    3times more money does not equal eviscerating the MSQ of prior parts of the game.

    Quote Originally Posted by Kondor View Post
    1) MSQ need be faster (like 1000% faster)
    MSQ is not that long as it is, I see many people completing the level 50 portions of the ARR MSQ with their leaf icon intact. Honestly, judging by your posts, you dislike story mode, so why are you playing a story driven online RPG?
    Quote Originally Posted by Kondor View Post
    2) we need fly in ARR areas
    Yoshi-P has previously said this would require those maps to be reworked, which takes $$ away from developing new content, it's a trade off.
    Quote Originally Posted by Kondor View Post
    3) First Chocobo and retainers have to be in MSQ because people miss side quest.
    They kind of are part of the MSQ already, and missing the sidequest is a damned poor excuse when the MSQ leads you to these things multiple times - including joining a GC being a central point of the MSQ.
    Quote Originally Posted by Kondor View Post
    4) Dye, Glamours, challenge logs, save slots and all stuff what was added form 2.0 until now should be unlocked at start.
    Excuse me? You have to run over the dye quest giver several times to get to the Waking Sands, if someone is unwilling to talk to an NPC, buy some OJ in the Uldah Market and hand it in, then they don't deserve to be able to dye their gear. Glamours come at level 50, and that's fine IMHO, since it requires things that are supposed to be more difficult to obtain. Armory slots open up as you open more classes/jobs, not sure if that's what you mean by save slots, but it's all I can imagine you mean. Challenge logs and other things, aesthetitcian need like one quest to unlock, and it's usually something to introduce the feature, I see no issues with this.

    Quote Originally Posted by Kondor View Post
    5) Make a Novice Hall pass in MSQ
    Not sure what you mean, the Novices Hall NPCs are standing in areas that are frequently visited during MSQ, if you don't avail yourself of the feature, who's fault is that? Part of the purpose of things like this is to educate the player on the importance of talking to NPCs. This is an important feature of an actual RPG. If all you want is action, this is a poor fit for you.

    Quote Originally Posted by Kondor View Post
    All this options will make compromise between people who want MSQ and people who want Skip Potions. If MSQ will take like 4-5 hours
    You've got to be kidding. 4-5 hours for the MSQ? The cutscenes along take longer IIRC. Your so called compromise tears the heart of the game out and leaves it as little more than a dried out husk of it's former self. I'm not sure what kind of game you think this is. It seems to me that you want a game where you start at level cap in an end-game lobby with BiS gear ready to go without doing anything. I don't want to play the game you seem to desire.

    Quote Originally Posted by Kondor View Post
    and you don't need make a exp grind between MSQ and spend a whole day in wiki to read where to unlock mounts all will be happy. New players will reach Expansion in less than 5 hours and they will have small tutorial and people who go in the game to explore story they don't need a grind exp on fates.
    What you describe is a situation where new players know next to nothing about the game, it creates many points of friction between established/veteran players and newbies. This is not a good thing.

    If people can't be bothered to play the RPG aspect of FFXIV, then they really need to consider another game because it *is* an RPG. Deal with it folks. Tearing the majority of the MSQ out tears out the tutorial aspects of the MSQ introducing aspects of the game to new players. Dropping everything on a new player at once would in many ways leave them trying to drink from a firehose. I think that would be quite detrimental to those players and result in them missing a lot of things that they would otherwise find during the natural course of play.

    I can't disagree strongly enough with your whole concept/idea at this point.

    Quote Originally Posted by Zojha View Post
    There's nothing to imagine: There are two kinds of people, those who care about their performance and those who don't.

    Those who care will go to various lengths to get better on their own - by reading tooltips (not dialogue boxes!), doing some basic head calculations, asking around, perhaps looking for a quick guide if there is one available, doing deductions etc etc.

    Those who don't do 440 DPS in Midas 1 - MSQ or not.
    I'm certain that you and I have disagreed about many things in the past, but I completely agree with you here. Players that want to improve will find a way, players that do not (or cannot) will continue to do subpar damage whether they have MSQ, 100s of hours of practice or tutorial material. I've always felt that no matter what the game does or offers, the only people who will improve their performance are the ones that want to do so.
    Quote Originally Posted by Jetstream_Fox View Post
    That's not true, if we had the ability to remove ARR from the requirement but start all classes at 30 like jobs in HW all content would be locked for 20 levels. The only way they could possible pull off removing ARR is if every new expansion started all new players at the max level of the last expansion, meaning HW would have started everyone at 50, and BS would need to start all new player at 60. I don't think I need to elaborate on how starting ALL new players and classes out at near max level is a bad idea. Look no further than the Dark Knight influx of people who never played a tank class within 14s structure.

    This isn't even touching the crafting and gathering either, imagine if ARR was removed many crafts likely wouldn't even be crafted. ARR is basically training grounds at this point, and some people who log regularly still discredit the basics that ARR teaches us. The only way ARR is going to be removed is if SE redesigns the entire game, not just the battle system, and that is a choice SE likely won't make for sometime.
    I agree completely. Frankly if they redesigned the entire game to facilitate removing all of ARR, I'd almost certainly be dropping my sub. ARR creates the world we game in. I ave come to enjoy and love that world as a sort of virtual alternate home. It's a place I can relax in and escape the BS of the real world in. Take that away, and you remove a huge part of why Eorzea is special.
    (11)
    Last edited by Kosmos992k; 10-19-2016 at 11:26 PM.

  4. 10-19-2016 11:25 PM
    Reason
    rolled into another post

  5. #494
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I would personally prefer that SE spend their development time creating new content rather than reworking ARR quests and areas.
    If the main quest hurdle really turns a lot of new players off the game I would prefer giving them jump/skip potion to having the quests condensed. The main story is my favourite part of the game and I would hate to see it cut down to appease those that don't care about it.

    As has been said players that care to improve will read their tool tips and research their job regardless of the existence of story quests.

    That being said there is already some precedence for the reworking of quests. The 2.1 story quests no longer ask you to do the turtle and malboro Guildhests.
    (2)

  6. #495
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Too ur all friends that skip: tell them to play wow. This isnt wow end hi game Whatevrr their lame and boring excuse + lame excuse to enjoy the game they have nothing in common with this serie.

    Too OT:
    Final fantasy is a story game and WILL always be a story game.
    Played ff7,8 and 9?? You cant just skip from disc 1 to disc 3/4 to beat the boss and finish.
    I started this game last year when i bought Arr. Didnt rushed to heavensward. I focused on msq, getting friends and fc and stuff.
    After i finished arr msq wich left me to think "OMG I WANT MORE" then i ordered hw and started doing msq and went on journey with amezing npc thru drivania and abalathia areas... which was amezing.

    I have a feeling ur rushing ur new members of fc. you as fc leader you should tell them to be patient and do some storyline. If they dont find it interesting.. Then say something to motivate. Hint something that will happend in msq and do not spoil. If they r still struggling ask then to other stuff. If they r conplaing tell them stop whining < in kinder way.
    (1)

  7. #496
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Johaandr View Post
    Too ur all friends that skip: tell them to play wow. This isnt wow end hi game Whatevrr their lame and boring excuse + lame excuse to enjoy the game they have nothing in common with this serie.

    Too OT:Final fantasy is a story game and WILL always be a story game.
    Played ff7,8 and 9?? You cant just skip from disc 1 to disc 3/4 to beat the boss and finish.
    I started this game last year when i bought Arr. Didnt rushed to heavensward. I focused on msq, getting friends and fc and stuff.
    After i finished arr msq wich left me to think "OMG I WANT MORE" then i ordered hw and started doing msq and went on journey with amezing npc thru drivania and abalathia areas... which was amezing.

    I have a feeling ur rushing ur new members of fc. you as fc leader you should tell them to be patient and do some storyline. If they dont find it interesting.. Then say something to motivate. Hint something that will happend in msq and do not spoil. If they r still struggling ask then to other stuff. If they r conplaing tell them stop whining < in kinder way.
    After finishing FF7 I played the story again a few weeks later. And played the story at least 3-4x again in later years.
    FF8 was finishied 3 times, FF9 one time, FF10 I played through 3 times again.
    I assume you did something similiar, didn't you?
    Or something like this: Before watching Advent Children and after playing Crisis Core (both story addition to FF7) I played the story of the "main" game (FF7) again, because I wanted to enjoy it again.

    Sooooo... how often did you finish the FF14 story line? You have 3-6 months between every story patch, so you have enough time for that.

    How many players are out there who played the entire ARR 2.0-2.55 story again just before Heavensward to get "really thrilled", like I'd do regarding every other game if new story(-dlc) related to that game comes out?


    After all there seems to be a difference (e.g. nobody wants to enjoy that story again) which some people want to deny.
    (2)
    Last edited by Neophyte; 10-20-2016 at 12:47 AM.

  8. #497
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Neophyte View Post
    How many players are out there who played the entire ARR 2.0-2.55 story again just before Heavensward to get "really thrilled", like I'd do regarding every other game if new story(-dlc) related to that game comes out?


    After all there seems to be a difference (e.g. nobody wants to enjoy that story again) which some people want to deny.
    I see where you are comming from, but it's a bit different for FF14.
    For starters no single player video game, final fantasy or otherwise, comes out with new story DLC every 3-4 months.
    Also new single player story DLC aren't locked behind item level that you need to get by grinding tomestones if you don't want to be left behind.
    If you want to re-experience the fight with Emerald Weapon you just need to play the story again, while re-experiencing the fight with Darnus requires 7 other compentent people who are still willing to do the coil.


    I DID make a new character to see how Yugiri would react to bumping into an auri ninja when she arrives in 2.2, but there always seems to be things to do with Balipu so I don't really have time for second playthroughs.
    (1)

  9. #498
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Neophyte View Post
    After finishing FF7 I played the story again a few weeks later. And played the story at least 3-4x again in later years.
    FF8 was finishied 3 times, FF9 one time, FF10 I played through 3 times again.
    I assume you did something similiar, didn't you?
    Or something like this: Before watching Advent Children and after playing Crisis Core (both story addition to FF7) I played the story of the "main" game (FF7) again, because I wanted to enjoy it again.

    Sooooo... how often did you finish the FF14 story line? You have 3-6 months between every story patch, so you have enough time for that.

    How many players are out there who played the entire ARR 2.0-2.55 story again just before Heavensward to get "really thrilled", like I'd do regarding every other game if new story(-dlc) related to that game comes out?


    After all there seems to be a difference (e.g. nobody wants to enjoy that story again) which some people want to deny.
    I actually did take another character through ARR after Heavensward came out to refresh myself on the details.

    I'm glad I did as well. A lot of minor characters come back or are mentioned again that I wouldn't have remembered otherwise and I noticed there are a lot of recurring quotes as well.
    (3)

  10. #499
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Moomba33 View Post
    I actually did take another character through ARR after Heavensward came out to refresh myself on the details.

    I'm glad I did as well. A lot of minor characters come back or are mentioned again that I wouldn't have remembered otherwise and I noticed there are a lot of recurring quotes as well.
    Wow, not bad. But well, a third time (including ARR+HW then) or a fourth time (including ARR+HW+BS) will be hard, no? And as I said, nobody is hindered to play the story at all, only because 1/8 of his characters skip.

    Maybe a better thing is also this: Just watch the PF after new content arrives.. how long did it take for the first groups for Niddhog Ex to arrive? Taking into consideration that those players aren't necesseraly the worst players skillwise..
    I mean, how can people still say that everything important in that game revolves around story and that it's intrinsic to enjoy the game, if there is a huge sample sizes of people enjoying this game without story?
    There are people enjoying this game without the story. No one enjoying the story will be hindered doing that as often as they want, even with skip option. There will not be more bad players with 168h+ playtime (sprout time over), just because they spent that time not with MSQ, but with PotD/Diadem/dungeons/fates/anything they like.
    (1)

  11. #500
    Player
    Ziegsy's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    74
    Character
    Zieg Dantel
    World
    Jenova
    Main Class
    Conjurer Lv 70
    In the end this is a STORY BASED GAME. Unlike wow where the story could be skipped. The team put in alot of effort on crafting the world and the naritive, asking to 'Just skip it' is not only rude and offensive it defeats the point of the game.
    (0)

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