NMs, Darkhold, Ifrit, 3 Settlements, Get materia to make your character stronger, level another class to 50 to get better abilities for glad.
More or less the same things you do at endgame in all mmos.
NMs, Darkhold, Ifrit, 3 Settlements, Get materia to make your character stronger, level another class to 50 to get better abilities for glad.
More or less the same things you do at endgame in all mmos.
make it stronger to kill what? lol. and i already have it fully materialized.
how about leveling armorer? is 2 hours for one skillup doing it wrong? its so painful...
"Your" is possessive. "You're" means you are.
Yep, you must be doing it wrong. You put the game in windowed mode, get a couple movies that are in always on top mode... and spam enter while watching videos!! Very easy and effective.
Nothing wrong with leveling crafts. But glad is probably the hardest class to maximize, almost all its strength comes from other classes.
You need Mar at 48 for defender 2
Thm at 50 for contagion, emulate, sac 3, siphon II
Conj at 48 for cure III, and chainspell (can sorta leave out cure III if you have sacIII)
Pug needs to be 42 If I remember right for feather foot 2 and second wind 2
Lnc needs to be 36 for decoy
Archer needs to be 36 for decoy and quick stride
then again you don't need all this, but if you have it you will be surprised how much better you will be in different situations. And I highly doubt anyone has thier character fully materialized. You can put more then 1 piece on each gear, just to do it will cost billions of gil or a whole lot of time.
Looking at your lodestone you have not even touched endgame much yet. tanking the dungeon bosses, raid bosses, and high level open world NMS is where tanking begins. Very different then a normal party/solo situation. IN those fights you will see where the new abilities can improve your play.
As in All mmorpg's archers are the hardest to lvl as we do not have overpowered gear nor weapons.Nothing wrong with leveling crafts. But glad is probably the hardest class to maximize, almost all its strength comes from other classes.
You need Mar at 48 for defender 2
Thm at 50 for contagion, emulate, sac 3, siphon II
Conj at 48 for cure III, and chainspell (can sorta leave out cure III if you have sacIII)
Pug needs to be 42 If I remember right for feather foot 2 and second wind 2
Lnc needs to be 36 for decoy
Archer needs to be 36 for decoy and quick stride
then again you don't need all this, but if you have it you will be surprised how much better you will be in different situations. And I highly doubt anyone has thier character fully materialized. You can put more then 1 piece on each gear, just to do it will cost billions of gil or a whole lot of time.
Looking at your lodestone you have not even touched endgame much yet. tanking the dungeon bosses, raid bosses, and high level open world NMS is where tanking begins. Very different then a normal party/solo situation. IN those fights you will see where the new abilities can improve your play.
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