Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 243
  1. #141
    Player
    FyrmurlFloerasksyn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    Ninja Lv 70
    drg STILL having the freaking annoying animation lock/s for jumps. Seriously, why is this still a thing? The same applies for assasinate too! It's so stupid. SAM ending up as a tank. Not reducing the amount of buttons needed for rotations. In fact, it needs to be reduced imo.
    (4)

  2. #142
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Genaxx View Post
    Same ####, differernt skin.

    Patches get boring after 2 weeks once you complete the new content and the its back to weekly tome caps.
    Quote Originally Posted by RyuSaarva View Post
    do something other than some of the combat content.
    How she got 37 likes is beyond me. One, we're talking expansion and not a patch. It's basically a new game. Peeps are still heavily involved with HW, or not even there yet. Two, leave the game if this is the attitude. She's not doing anyone any favors sticking around. The last thing I want to think my guildmate is thinking when running content I am new to is: "This again...sheeesh!"

    The grind is all about the chase. Do people really want stuff handed to them? The grind existed long before FF MMOs. You do crap over and over and over and over again until you can do the sh*t in your sleep. You want something? You will grind. To claim it "mine"; you have no choice, but to put in the time.

    I agree with Ryu. Do something other than kill sh*t will ya. There is a community and an economy than benefit greatly from your contributions. You might want to think about that Genaxx.
    (0)

  3. #143
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gemina View Post
    How she got 37 likes is beyond me. One, we're talking expansion and not a patch. It's basically a new game. Peeps are still heavily involved with HW, or not even there yet. Two, leave the game if this is the attitude. She's not doing anyone any favors sticking around. The last thing I want to think my guildmate is thinking when running content I am new to is: "This again...sheeesh!"
    This is a thread to discuss fears about the coming expansion. Why are you attacking someone else about their personal fears for the game? >.>
    (14)

  4. #144
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    The continuation of faceroll content: Others have already touched upon this, but it remains my biggest fear for the expansion. Dungeons have become increasingly stale not necessarily due to their linear design, but the fact there isn't any challenge or variation. They feel like a thankless chore more often than not. Xelphatol is particularly egregious. I've forgotten multiple times about the second boss' push back yet have never once died to it. I just Spineshatter dive back into the fray and it's like nothing happened. Healers typically spend more time spamming their aoe of death than being actual healers. If content is made harder initially, it'll feel that much more rewarding when you do push beyond your limits. Pulling half the room is fine once you're properly geared or perhaps even during the next patch cycle. On day one? That certainly doesn't make me feel rewarded. Have mobs that actually hurt, bring in the occasional mini-boss mob who spawns randomly, have mobs be able to break aggro to maybe catch us by surprise.

    Oversimplification: Although, I am optimistic about the possible battle changes, I cannot help wondering if this may lead to buffs having exceedingly longer durations or ability consolidation having us press only a handful of buttons. Basically, making combat feel even easier.
    (10)
    Last edited by Bourne_Endeavor; 10-18-2016 at 05:12 PM.

  5. #145
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    That ideas like PotD with such tremendous potential will still be locked behind the 'casual friendly complexity is a bad word' format where we get 4 room floors with basically zero real innovation instead of an epic labyrinth with all kinds of secrets.

    And being that i still really enjoy PotD.
    ... but you know ... it's a very real conflict for me.
    I've tried out (most) all the modern major MMOs (2008-2014) and i know this is my favorite.
    I do well and truly enjoy it...

    But i never get that same feeling of pure immense journey that i got from FFXI every damn day.
    My first steps into Xarcabard and that song playing...
    Or a 10 hour fight vs Kirin one night where we were literally hanging by the constant thread of a couple people being alive out of 18 and kiting around the room desperately trying to raise someone to tilt the fight back in our favor, and yeah, i lost 50K experience from dying so many times but i got my Osode that night.
    Or the first time i came face to face with the Ark Angels?
    Or Valkrum Dunes.........
    Or basically all of CoP.
    Or running for my life for like 10 minutes across an entire zone being chased by an aggro chain of like 50 mobs trying to kill me and not wanting to die because dying actually meant something and plus it took me like an hour or two to fight my way to this far corner of the world.
    The list could go on forever.

    Yet FFXIV is better in so many ways, and better than all the other crap out there nowadays, and yet still so far away.
    I just fear that the intense trend to veer away from such epic scope on this game will continue into 4.0 and that this game will never realise the kind of potential that comes with having at least some of that kind of thing attached to it.
    (5)

  6. #146
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I'm sorry, but whenever someone describes the difficulty of FFXI as some sort of highlight of the game, I just shake my head.

    No, just no. The idea of spending hours on a boss sounds nightmarish, not "fun." Not that XI doesn't have ideas that would work in XIV, but turning basically everything into EX mode verses what we have now would do more harm than good at this point.

    If that's what most players wanted, XI would be a heck of a lot more lively.
    (9)

  7. #147
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by NefarioCall View Post
    *snip*
    I hear and feel you there. FFXI brought in so much excitement whenever discovering something, it created such a deep impact that it still remains with us.

    While I have yet to have such a moment in FFXIV besides for the Binding Coils of Bahamut.
    I was hoping the WoD party to have as strong as an impact as fighting the Ark Angels. I was left dissapointed.
    (2)
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


  8. #148
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Gemina View Post
    How she got 37 likes is beyond me.
    How so? It seems to be a pretty popular opinion in this thread. Why are you in a thread about people's fears for the next expansion if you're so easily triggered over well, the threads title?
    (7)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  9. #149
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    This expansion will determine the fate of this game. If they follow this ridicilous formula that only caters to a new players while punishing everyone else at the same time as not fixing the tomes this game will loose more players than expected.
    That is why I had a thread about Yoshi P not listening to the players if 4.0 content remains like FFXIV then Yoshi P and the devs truly havent listened to the players.
    The players already embarassed themselves during fanfest when they could ask Yoshi P for anything to improve the game but instead people are asking about glamours and hildebrand? This shows how Fanboys can destroy a community rather than helping building it up to something good.
    (6)

  10. #150
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Munba View Post
    Really hope they change the dungeon concept, as they hinted in keynote, because having always 20min long dungeons (with only one path) to repeat becoming so boring now. They seem like a 'running route' rather than a real dungeon to explore..
    The issue I had with that part is that you need to be REALLY careful implementing dungeons in that style. While I personally wouldn't mind a bigger dungeon (Blackrock Depths and the revamped Karazhan come to mind) with an increased reward, without other gameplay aspects keeping advancement on a leash you'd probably get tanks pulling entire rooms of trash to get AoEd down. The increased reward would thus make all other content not worth doing because you'd likely be able to cap tomestones faster with the big dungeon. If you don't increase the reward on a bigger dungeon, you make that dungeon not worth doing (see: Occulus during WotLK).

    The focus should be on introducing different dungeon content. Have one be a sort of free-roam zone where you can kill the first three bosses in any order you want to unlock the fourth boss. Have one dungeon require some back-tracking in order to advance. Make another one a coliseum fight where you fight only bosses and no trash. Make another take place on a moving train. Make another a descent down a big pit where your stopping points are to fight some trash and a boss mob.

    The mentioned 3.5 dungeon that'll take place on top of an airship sounds like a step in that direction.

    ----------------

    As for me, what worries me is what the devs are planning for the battle system (I'm hoping they'll go into more detail on this as we move forward instead of release only a vague video with pretty special effects). Suffice to say, the move to HW has left me with shaky faith in the devs, specially taking into account some of the design decisions they made for certain jobs.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast