This is 1-30 leveling in a nutshell.we have to deal with level 1, i doubt many people actually WANT to. Because since almost every class actually starts picking up at 30, below 30 is just "ugh, i want to be 30 already" i know as a CNJ 1-30 the only thing i learned was how many times i could spam cure 1., oh and stone 1. Yea, i had a blast..
DPS jobs were no different, you got 1-2 actions, and you spammed them over, and over and over and over...untill 30.
All the things you "learn" in that time about you job can be learned within moments of picking it up at 30. Even at the 30 mark some basic combo's are not complete.



class at level 1
job at level 30
All what matter is, will the new jobs start as a job or as a class?
New zones start with lv 61
To level up the new jobs there is still central highlands
Level up dungeon roulette (lv 17-49, 51-59, 61-69)
There will be always players in low level dungeons. Expect lv 66 characters in Sastasha.
Last edited by Felis; 10-18-2016 at 06:23 AM.





How about 35-40. It would make training the new jobs about even.


As a hardcore player I don't enjoy fate grinding and would prefer the new jobs start at 60. I do not want to have to replay old content that I did so many times to level all my jobs to 60. As you can see I have leveled every job in the game to 60. I can read the tool tips on the skills and figure out the optimal rotations. Doing a bunch of fates does not teach you how to play the job. You really only learn how to play the job and the level capped rotation once you hit the end.
Stormblood jobs should not start at 30 or 50 because the grind from 50-60 is huge and takes like 2 weeks of mindless fate grinding.
I really hope the new jobs start at 60 so if you want to play them you can get right in and do the new expansion content with them.



I hope they start at level 1.



If they stick to their word and keep the new jobs outside of SB areas instead of gated behind the new city as they did with HW, 30 still feels like a reasonable level to start, but you need to have another base class that high to get it.
Perhaps also hide them in areas with higher level mobs, like Mor Dhona, Camp Bluefog, etc.
But, I'd really rather just have classes attached and make them alternate paths ala SMN/SCH, just without the role change messing up the skill selection. It feels more organic that way, and we won't have a repeat of all these new players frustratingly dropping out after being enticed by a job they can't play without pumping in a hundred hours of game time.


Okay...so then we start at level 1 then...just so we're not lazy.Level 30, I mean seriously stop being lazy it takes a 4 days to 2 weeks for players to get a job to 60 depending on whether your a casual player or hardcore. Do you want them to mail you top-tier gear as well because farming gear is such an inconvenience, heck let's have SE introduce auto-actions like in FF13 to make your life even easier.
Honestly I have no clue where this idea that grinding lower levels taught you anything. I don't really think 20 levels of spamming Impulse Drive as a lancer really taught me anything. Jobs are pretty straight forward, and your most optimal way of dealing damage is pretty obvious. The only real difficulty comes with learning how your personal class mechanics interact with a boss's mechanics, and you don't learn that while leveling.




I think they will stick to the advanced job theme, but make them require classes of the appropriate role at level 30. So DRK will require Gladiator or Marauder at 30, RDM (if a DPS) will require a Lancer, Pugilist or Rogue at 30, etc.
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