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  1. #21
    i hope they start at 50 but 30 is probably more likely.
    (2)

  2. #22
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Miles_Maelstrom View Post
    x .
    I was a legacy player so SMN and SCH were not around when I initially played.

    The reason I lumped them together is I always felt an oddity with those jobs. It didn't make sense that if you level SMN to 60 that you automatically become a SCH 60. So someone who has never healed a dungeon before can suddenly queue into dungeons for gear. It was to me a long time issue. And before you get on my case about it. I used to be a main SCH. In fact I leveled 30-60 as SCH and not SMN. It was fairly easy to do and such I didn't understand the need to be equivalent in levels. I would rather have learned SMN over from 30-60 then derp.

    OFC there is the argument that because SCH could only dot and bane which is what a SMN basically does so I can see why they felt the need to make the level up the same. It just for me, I like to level things so it felt odd to be a SMN even though I really didn't do much work to get it.

    But that's just my opinion. lol
    (0)
    Last edited by Mirakumi; 10-18-2016 at 12:12 AM.

  3. #23
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by SendohJin View Post
    i hope they start at 50 but 30 is probably more likely.
    50 is excessive, the reason why 30 is sucha good number is because 30 is around the time the job/class really starts. From 1-30 the rotations are pretty simple but once you go into 30+ you get into the meat of the job. So having someone start there and take a quick glance at the abilities is a lot more feasible then having them start at lv 50 since that's a lot to have to learn at a glance compared to 30.
    (3)

  4. #24
    Quote Originally Posted by Airget View Post
    50 is excessive, the reason why 30 is sucha good number is because 30 is around the time the job/class really starts.
    it's not excessive when the new cap is 70. 30-50 takes less time than 50-60. 50-60 is enough of a "training" ground. especially if the jobs change a lot above 60 as they are implying (unless whatever the changes are affect the whole game).

    it's pointless to learn and play BRD from 30-50 since WM is a thing. making people learn BLM without Enochian, SMN without Dreadwyrm Trance, DRG without BotD are all really wasteful.
    (1)

  5. #25
    Player
    Scarletashe's Avatar
    Join Date
    Jan 2016
    Posts
    39
    Character
    Raven Ashe
    World
    Cactuar
    Main Class
    Ninja Lv 60
    They should start at level 1 but they will start at 30 like the others did.
    (1)

  6. #26
    Player
    Evumeimei's Avatar
    Join Date
    Aug 2013
    Posts
    314
    Character
    Kirsa Ishtola
    World
    Balmung
    Main Class
    Arcanist Lv 37
    Quote Originally Posted by Canadane View Post
    1, as a base class.
    I didn't like jumping straight to 30 with job crystals already on hand with the HW jobs.
    I believe they've already stated that they don't plan to go back to the class -> job system.
    (2)

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Miles_Maelstrom View Post
    Why is smn/sch being lumped in with the jobs aded during HW. You know they were around since 2.0.
    All jobs technically start at 30. It's not even a leveling thing 5he base class determine your level. Hence why the new jobs were at 30 they had no base class.
    (2)

  8. #28
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Personally, I feel SE should just do away with the class/job system since they are giving us the role system and start all the jobs at 1. But that more than likely wont happen this expansion at least, so they'll probably start at 30 like the others.
    (1)

  9. #29
    Quote Originally Posted by KitingGenbu View Post
    Personally, I feel SE should just do away with the class/job system
    they are doing that by ignoring classes going forward, there's no benefit in spending development time to actually taking it out.
    (1)

  10. #30
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    I just hope they aren't gated behind the MSQ like AST/DRK/MCH were. That was downright mean. "I really want to play this class, but first I have to level some other class-that I have no intention of playing in endgame- to level 50." Honestly who thought that was a good idea?

    Doing away with classes? Fine. Just make the new jobs accessible at level 30 after completing Sylph Management like all the other jobs. Leveling a class you don't want to level 30 is a lot less painful than leveling a class you don't want to level 50.
    (0)
    "Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"

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