The over simplifying of jobs i worry about.
The over simplifying of jobs i worry about.
Can't stop laughing, WHM got an equal and that's so good. That job was litterally overpowered since the 2.0, and so boring... god.1. That WHM gets ignored again when another very close healing class gets the winning lottery ticket of improvements - looking at you Ast.
2. That any new class introduced parasites half it's skills from an existing class - on top of the cross over skills and gives nothing back to the other healing classes - oh it's the Ast again
Those WHM crying since the 3.4 are really something since the AST buff was necessary to make the Noc stance worth it. Your job didn't get nerfed, it's still as good as it was, can't understand those fellow WHM crying everyday...
Have you ever tried to play AST on 3.0 when your stupid boring healer was overpowered ?
Let's swap roles now !![]()
I'm afraid of the new combat system they have planned. If it's gonna suck, I bet alot of people will be leaving the game.
Could make a lot of money selling the HQ quest gear (even though for most people, money has no value), mainly because the stuff will probably be tied to leves and people will want to max out crafts asap just like in the beginning of HW.In HW, level 51 buyable gear was 115. i130 gear was only replaced by Aery drops (lvl 55) or quest rewards at lvl 56.
So, it's reasonable to think that i270 will be replaced around half-way through Stormblood.
However, buyable gear will be enough to progress through the storyline, so is it really worth it to spend time gathering a full i270 set ?
Im not salty at all, i love AST as much as WHM.
You were just being a dick for no reason.
Oh yeah, forgot that giving your opinion is being a dick !![]()
Thoses WHM crying threads are annoying since the job didn't changed at all.
Since the part i quoted is pretty selfish ( "SE please you buffed a job that wasn't as good as mine but now it is, why u do dis ? :'(") and attacking my job from someone that apparently haven't played the AST back on 3.0 and only see the power of the 3.4 AST (basically someone that didn't suffer to play AST back then and can't understand the pain it was), yeah im bored of WHM complaning;
Finishing with this fact: stop crying your job still as good as it was god damnit
Last edited by Watachy; 10-17-2016 at 11:16 PM.
Biggest fear (that will most likely happen)
- Fake big promises of changes and new content
But to be more elaborate.
1) Repeat of the tome/dungeon/raid grind: Speaks mostly for itself. We've been doing it ever since 2.0.
2) Same hallway/straightforward dungeons: We all know it. Enter the instance, run through the only path to victory while killing every single mob without any effort. At this point, I just have a stream or youtube video on my other monitor while running through dungeons.
3) More braindead easy dungeon boss fights: For this however, I'd like to say that S-E occassionally create a good one. And I know for a fact that it is impossible to always create interesting and new bosses. And it's not like I'm looking for hard bosses, but bosses that keep the player on their toes. The final owl boss at the gubal library is a perfect example of how to do a good boss fight.
4) The land of Eureka = Diadem 2.0 (in terms of being another instanced timecapped zone): This one is my BIGGEST FEAR. I really want a large open zone to explore, hang out, enjoy the scenery and to do stuff. Without having to worry about a timer and party members wanting to benefit the "little" time they have.
5) Not enough story / character depth: I sometimes feel that the story lacks this at time. But to give S-E credit, they also do a good job at deepening bonds with some characters. In my opinion, the best story and character depth happened with the WoL venturing with Ysaile, Alphinaud and Estinien. I ended caring for each of them at the end. While I still don't really care for much of the scions.
6) More easy 24-man alliance raids: I want more Ozma. Seriously! Not to sound mean, but we've all been playing this game for long enough to understand what to watch out for and how to become better at our job. It's about time the game stops thinking we're babies. Challenge us for gods sake.
And finally an advice I'd like to repeat to S-E about bosses.
Use height/jumping in your damn gameplay! You did it once in 1.x with the White Raven battle!
Why are you not using this more! I fucking loved the fact that shit was happening at places you couldn't see. Dps dealing damage to Nael at the top floor of the staircase. Ranged and mages, dealing with falling meteors at mid-height, while tanks were dealing with golems at ground level. This gives so much replayability to a content as well. (See alexander battle)
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
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