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Thread: Revamp Stats

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  1. #1
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    I'm all fer makin' the secondaries more useful. I especially like the idea o totally-not-mastery ya got goin' fer determination there. Personally, I'm fer gettin' rid of hit altogether. Crit severity is also kinda a lame stat when implemented usually, but that don't mean Squeenix would blow it too.

    More importantly, there're still three things ya'd also need ta fix first ta make these changes have an impact.

    1) Visibility - Tellin' us th' exact percents for all this shite. I can't get excited for a stat that improves somethin' I like when it's so bloody vague.

    2) Efficacy - Makin' them not arse in the first place. They don't do enough as is.

    3) Variety - Until ya get more gear options in a given iLvl to choose what ya want, the gear might as well only have one number on it. From what I've heard this is a bit better this push...

    Sorry for ramblin'. I don't mean ta detract from tha point at hand, an' I'd sure like ta see some improvements along tha line ya suggested.
    (4)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    My main criticism for OP is regarding ACC and CRIT, though mostly the former. If ACC is going to be serving two functions, and with high amounts essentially needed to fulfill its primary (hit cap), that also means that the crit rate will need to be severely nerfed from what it is now, to balance out the fact that ACC is going to be at a high number already and the crit stat would likely be significant boosts in damage. Not sure how people would feel about that one, since part of the fun of combat RNG is crit occurrences. With those changes proposed, I honestly think it'd be better to remove ACC requirements. Maybe keep the CRIT stat as it is now, but change out what ACC does to the proposed crit potency. Or maybe leave ACC and CRIT the same, but change DET to crit potency... could even just add a new stat for that potency.

    Quote Originally Posted by D_C View Post
    I'm all fer makin' the secondaries more useful. I especially like the idea o totally-not-mastery ya got goin' fer determination there. Personally, I'm fer gettin' rid of hit altogether. Crit severity is also kinda a lame stat when implemented usually, but that don't mean Squeenix would blow it too.

    More importantly, there're still three things ya'd also need ta fix first ta make these changes have an impact.

    1) Visibility - Tellin' us th' exact percents for all this shite. I can't get excited for a stat that improves somethin' I like when it's so bloody vague.

    2) Efficacy - Makin' them not arse in the first place. They don't do enough as is.

    3) Variety - Until ya get more gear options in a given iLvl to choose what ya want, the gear might as well only have one number on it. From what I've heard this is a bit better this push...

    Sorry for ramblin'. I don't mean ta detract from tha point at hand, an' I'd sure like ta see some improvements along tha line ya suggested.
    Don't take this the wrong way when I ask it, as I'm just legitimately curious. Actual accent or RP? Not gonna hate regardless. You do you.
    (2)