Hey, so I have been thinking of ways to make stats a little more impactful and interesting. The ideas below are not a "all of these need to be implemented", but more of a brainstorm of different ways we could modify them.
Accuracy
This is probably the most frustrating stat, where it is absolutely essential to cap and then completely useless. I think it could work well to modify it so that Accuracy affects your CRT RATE. That way as you pass the cap for hit %, it's still a useful stat.
Critical Strikes
To add to the above, I would remove CRT RATE from this stat and make this stat completely for CRT SEVERITY. I would also up the amount of severity per point, to keep it as a desirable stat.
Determination
My personal least favourite stat, it's a simple flat small bonus to damage/healing. I propose keeping this aspect of it, but actually making the bonus smaller. I'd then give class/job/role specific bonuses to it, for example:
Summoner: will increase the MP gained on Aetherflow and Energy Drain
Black Mage: will increase the duration of Astral Fire and Umbral Ice
Bard: Decrease damage lost from Ballad/Army's Paean
Paladin: Increase block rate
Scholar: Increase the relative potency of Faerie heals
White Mage: Decrease enmity generation
Astrologian: Increase duration of card effects
Ninja: Increase duration of Huton ?
Warrior: Increase duration of Berserk
Monk:
Dragoon:
Machinist:
Dark Knight:
(I left the bottom 4 blank, because I don't play them enough to know what would be a good bonus. I also am unsure if the Huton one would be as useful with HW changes, having last played it in ARR).
All of the above are debatable, and any changes would obviously have to be tested for balance. I'm also open to other possibilities than the ones above, and they're more there as an example of what I would like Determination to become.
Spell Speed / Skill Speed
Overall, I like how this stat is. I like the changes to DoT's in HW, and I would propose one other major change: increased skill speed also increases the rate/amount of TP regeneration.
Piety
I feel Piety is at an OK spot.
Parry
I think this should be removed and replaced with a stat that is just a flat damage reduction.
That pretty much sums it up (I don't think I missed any stats?). Discuss.