I'm all fer makin' the secondaries more useful. I especially like the idea o totally-not-mastery ya got goin' fer determination there. Personally, I'm fer gettin' rid of hit altogether. Crit severity is also kinda a lame stat when implemented usually, but that don't mean Squeenix would blow it too.

More importantly, there're still three things ya'd also need ta fix first ta make these changes have an impact.

1) Visibility - Tellin' us th' exact percents for all this shite. I can't get excited for a stat that improves somethin' I like when it's so bloody vague.

2) Efficacy - Makin' them not arse in the first place. They don't do enough as is.

3) Variety - Until ya get more gear options in a given iLvl to choose what ya want, the gear might as well only have one number on it. From what I've heard this is a bit better this push...

Sorry for ramblin'. I don't mean ta detract from tha point at hand, an' I'd sure like ta see some improvements along tha line ya suggested.