Quote Originally Posted by bass9020 View Post
The whole 1.0 failed because of graphics is a childish response and laughable at best.
That's completely ignoring the argument. Obviously nobody looked at FFXIV 1.0 and thought it was a bad game because of its graphical fidelity. The problem is how the resources were allocated, and it was very clear that high quality pixels was put ahead of everything else. Even other graphic related issues. Copy pasted terrain was rampant. Especially in the Black Shroud.

Quote Originally Posted by SigmaOZ View Post
What made 1.0 a fiasco was not that they put too much effort in graphics but that they did so when hardware was poor and unable to run it well!...

What made 1.0 a total failure was the fact that the game was much inferior to the current XIV in terms of gameplay, it was otherwise said boring and far too limiting, the pace was too slow to keep people interested, Yoshi-P saved it and now we want to have even better graphics, I don't think it's too much to ask and SE might end up getting even more money out of new players, they have to keep the game competitive after all!...
I would like to elaborate on this point for those who didn't play 1.0. The gameplay wasn't just lacking in 1.0, it pretty much wasn't there. You had a MSQ every 5 levels, and that carried you to about level 15, and then you had nothing to do. Literally no side quests to do. You only option was to grind mobs and do levequests. You got I think 6 levequests for the day, and that was about it for content. If you wanted to do anything else for the day, you picked the strongest mob you could tussle with and just used your weakest move because you had a % chance to gain experience when you did an action, and the efficacy of said action was irrelevant.

This was a game that was in development for FIVE YEARS, and it was rampant with issues any player would notice within a few hours. Not to mention it shipped with arguably the worst UI in the history of every game ever. It was very clear where 5 years worth of money was going, and it wasn't into gameplay.